renamed hooks (with compatibility), added new hook: character.giveJobItems (because of how often its used) and updated hook docs
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@@ -25,7 +25,7 @@ namespace Barotrauma
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GameServer.Log(GameServer.CharacterLogName(this) + " has died (Cause of death: " + causeOfDeath + ")", ServerLog.MessageType.Attack);
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}
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}
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GameMain.LuaCs.Hook.Call("characterDeath", this,causeOfDeathAffliction);
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GameMain.LuaCs.Hook.Call("character.death", this,causeOfDeathAffliction);
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if (HasAbilityFlag(AbilityFlags.RetainExperienceForNewCharacter))
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{
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@@ -293,7 +293,7 @@ namespace Barotrauma.Networking
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SendConsoleMessage("Granted all permissions to " + newClient.Name + ".", newClient);
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}
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GameMain.LuaCs.Hook.Call("clientConnected", newClient);
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GameMain.LuaCs.Hook.Call("client.connected", newClient);
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SendChatMessage($"ServerMessage.JoinedServer~[client]={clName}", ChatMessageType.Server, null, changeType: PlayerConnectionChangeType.Joined);
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@@ -2899,7 +2899,7 @@ namespace Barotrauma.Networking
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{
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if (client == null) return;
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GameMain.LuaCs.Hook.Call("clientDisconnected", client);
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GameMain.LuaCs.Hook.Call("client.disconnected", client);
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if (gameStarted && client.Character != null)
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{
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@@ -76,4 +76,20 @@ end
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compatibilityLib["Player"] = luaPlayer
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Hook.Add("character.created", "compatibility.character.created", function (character)
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Hook.Call("characterCreated", character)
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end)
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Hook.Add("character.death", "compatibility.character.death", function (character, causeOfDeathAffliction)
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Hook.Call("characterDeath", character, causeOfDeathAffliction)
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end)
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Hook.Add("client.connected", "compatibility.client.connected", function (client)
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Hook.Call("clientConnected", client)
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end)
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Hook.Add("client.disconnected", "compatibility.client.disconnected", function (client)
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Hook.Call("clientDisconnected", client)
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end)
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return compatibilityLib
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+1
-1
@@ -80,7 +80,7 @@ namespace Barotrauma
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public void AddObjective<T>(T objective) where T : AIObjective
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{
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var result = GameMain.LuaCs.Hook.Call<bool?>("AI.AddObjective", this, objective);
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var result = GameMain.LuaCs.Hook.Call<bool?>("AI.addObjective", this, objective);
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if (result != null && result.Value) return;
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@@ -1043,7 +1043,7 @@ namespace Barotrauma
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}
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#endif
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GameMain.LuaCs.Hook.Call("characterCreated", new object[] { newCharacter });
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GameMain.LuaCs.Hook.Call("character.created", new object[] { newCharacter });
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return newCharacter;
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}
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@@ -1441,6 +1441,8 @@ namespace Barotrauma
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{
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if (info?.Job == null) { return; }
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info.Job.GiveJobItems(this, spawnPoint);
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GameMain.LuaCs.Hook.Call("character.giveJobItems", this, spawnPoint);
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}
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public void GiveIdCardTags(WayPoint spawnPoint, bool createNetworkEvent = false)
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