Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
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@@ -7,17 +7,17 @@ namespace Barotrauma
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{
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class EditMapScreen : Screen
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{
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Camera cam;
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private Camera cam;
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GUIComponent GUIpanel;
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private GUIComponent GUIpanel;
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GUIComponent[] GUItabs;
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int selectedTab;
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private GUIComponent[] GUItabs;
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private int selectedTab;
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//a character used for picking up and manipulating items
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Character dummyCharacter;
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private Character dummyCharacter;
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bool characterMode;
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private bool characterMode;
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public Camera Cam
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{
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@@ -31,12 +31,12 @@ namespace Barotrauma
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private string GetItemCount()
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{
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return "Items: " +Item.itemList.Count;
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return "Items: " +Item.ItemList.Count;
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}
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private string GetStructureCount()
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{
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return "Structures: " + (MapEntity.mapEntityList.Count - Item.itemList.Count);
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return "Structures: " + (MapEntity.mapEntityList.Count - Item.ItemList.Count);
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}
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private string GetPhysicsBodyCount()
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