Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators

This commit is contained in:
Regalis
2015-11-08 22:20:29 +02:00
parent 5a21d64b3a
commit cd48d12be6
31 changed files with 551 additions and 313 deletions
+8 -8
View File
@@ -7,17 +7,17 @@ namespace Barotrauma
{
class EditMapScreen : Screen
{
Camera cam;
private Camera cam;
GUIComponent GUIpanel;
private GUIComponent GUIpanel;
GUIComponent[] GUItabs;
int selectedTab;
private GUIComponent[] GUItabs;
private int selectedTab;
//a character used for picking up and manipulating items
Character dummyCharacter;
private Character dummyCharacter;
bool characterMode;
private bool characterMode;
public Camera Cam
{
@@ -31,12 +31,12 @@ namespace Barotrauma
private string GetItemCount()
{
return "Items: " +Item.itemList.Count;
return "Items: " +Item.ItemList.Count;
}
private string GetStructureCount()
{
return "Structures: " + (MapEntity.mapEntityList.Count - Item.itemList.Count);
return "Structures: " + (MapEntity.mapEntityList.Count - Item.ItemList.Count);
}
private string GetPhysicsBodyCount()