Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
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@@ -75,6 +75,7 @@ namespace Barotrauma.Networking
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// Create new client, with previously created configs
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client = new NetClient(config);
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netPeer = client;
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reliableChannel = new ReliableChannel(client);
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NetOutgoingMessage outmsg = client.CreateMessage();
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@@ -358,33 +359,46 @@ namespace Barotrauma.Networking
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myCharacter.CreateUpdateNetworkEvent(true);
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}
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}
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foreach (NetworkEvent networkEvent in NetworkEvent.events)
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var message = ComposeNetworkEventMessage(true);
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if (message != null)
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{
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if (networkEvent.IsImportant)
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{
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ReliableMessage reliableMessage = reliableChannel.CreateMessage();
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reliableMessage.InnerMessage.Write((byte)PacketTypes.NetworkEvent);
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ReliableMessage reliableMessage = reliableChannel.CreateMessage();
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message.Position = 0;
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reliableMessage.InnerMessage.Write(message.ReadBytes(message.LengthBytes));
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if (networkEvent.FillData(reliableMessage.InnerMessage))
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{
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reliableChannel.SendMessage(reliableMessage, client.ServerConnection);
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}
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}
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else
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{
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NetOutgoingMessage message = client.CreateMessage();
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message.Write((byte)PacketTypes.NetworkEvent);
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if (networkEvent.FillData(message))
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{
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client.SendMessage(message, NetDeliveryMethod.Unreliable);
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}
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}
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reliableChannel.SendMessage(reliableMessage, client.ServerConnection);
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}
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message = ComposeNetworkEventMessage(false);
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if (message != null) client.SendMessage(message, NetDeliveryMethod.Unreliable);
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//foreach (NetworkEvent networkEvent in NetworkEvent.Events)
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//{
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// if (networkEvent.IsImportant)
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// {
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// ReliableMessage reliableMessage = reliableChannel.CreateMessage();
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// reliableMessage.InnerMessage.Write((byte)PacketTypes.NetworkEvent);
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// if (networkEvent.FillData(reliableMessage.InnerMessage))
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// {
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// reliableChannel.SendMessage(reliableMessage, client.ServerConnection);
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// }
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// }
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// else
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// {
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// NetOutgoingMessage message = client.CreateMessage();
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// message.Write((byte)PacketTypes.NetworkEvent);
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// if (networkEvent.FillData(message))
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// {
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// client.SendMessage(message, NetDeliveryMethod.Unreliable);
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// }
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// }
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//}
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NetworkEvent.events.Clear();
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NetworkEvent.Events.Clear();
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// Update current time
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updateTimer = DateTime.Now + updateInterval;
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@@ -475,33 +489,8 @@ namespace Barotrauma.Networking
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//read the data from the message and update client state accordingly
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if (!gameStarted) break;
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byte msgCount = inc.ReadByte();
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long currPos = inc.PositionInBytes;
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System.Diagnostics.Debug.WriteLine("msgcount: " + msgCount + " startpos: " + inc.PositionInBytes);
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for (int i = 0; i < msgCount; i++ )
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{
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byte msgLength = inc.ReadByte();
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System.Diagnostics.Debug.WriteLine("msglength: "+msgLength);
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try
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{
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NetworkEvent.ReadData(inc);
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}
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catch
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{
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int afghj = 1;
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}
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//+1 because msgLength is one additional byte
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currPos += msgLength+1;
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inc.Position = currPos*8;
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System.Diagnostics.Debug.WriteLine("currpos: " + currPos);
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}
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NetworkEvent.ReadMessage(inc);
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break;
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case (byte)PacketTypes.UpdateNetLobby:
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if (gameStarted) continue;
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@@ -800,7 +789,7 @@ namespace Barotrauma.Networking
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case 2:
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msg.Write((byte)PacketTypes.NetworkEvent);
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msg.Write((byte)NetworkEventType.ComponentUpdate);
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msg.Write((int)Item.itemList[Rand.Int(Item.itemList.Count)].ID);
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msg.Write((int)Item.ItemList[Rand.Int(Item.ItemList.Count)].ID);
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msg.Write(Rand.Int(8));
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break;
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case 3:
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