Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
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@@ -111,7 +111,7 @@ namespace Barotrauma
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if (PlayerInput.GetMouseState.LeftButton == ButtonState.Released)
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{
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new Item(new Rectangle((int)placePosition.X, (int)placePosition.Y, (int)placeSize.X, (int)placeSize.Y), this);
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placePosition = Vector2.Zero;
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//selected = null;
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return;
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}
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