Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators

This commit is contained in:
Regalis
2015-11-08 22:20:29 +02:00
parent 5a21d64b3a
commit cd48d12be6
31 changed files with 551 additions and 313 deletions
+1 -1
View File
@@ -111,7 +111,7 @@ namespace Barotrauma
if (PlayerInput.GetMouseState.LeftButton == ButtonState.Released)
{
new Item(new Rectangle((int)placePosition.X, (int)placePosition.Y, (int)placeSize.X, (int)placeSize.Y), this);
placePosition = Vector2.Zero;
//selected = null;
return;
}