Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
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@@ -73,34 +73,23 @@ namespace Barotrauma.Items.Components
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}
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int width = 400, height = 300;
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itemList = new GUIListBox(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), Color.White * 0.7f);
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int width = 500, height = 300;
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itemList = new GUIListBox(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), GUI.Style);
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itemList.OnSelected = SelectItem;
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//structureList.CheckSelected = MapEntityPrefab.GetSelected;
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foreach (FabricableItem fi in fabricableItems)
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{
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Color color = ((itemList.CountChildren % 2) == 0) ? Color.White : Color.LightGray;
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//GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), Color.Transparent, itemList);
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//frame.UserData = fi;
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//frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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//frame.Color = color;
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//frame.HoverColor = Color.Gold * 0.2f;
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//frame.SelectedColor = Color.Gold * 0.5f;
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Color color = ((itemList.CountChildren % 2) == 0) ? Color.Transparent : Color.Black*0.3f;
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25), fi.TargetItem.Name,
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color, Color.Black,
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color, Color.White,
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Alignment.Left, Alignment.Left, null, itemList);
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textBlock.UserData = fi;
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textBlock.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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//if (fi.TargetItem.sprite != null)
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//{
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// GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), fi.TargetItem.sprite, Alignment.Left, frame);
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// img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
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//}
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textBlock.HoverColor = Color.Gold * 0.2f;
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textBlock.SelectedColor = Color.Gold * 0.5f;
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}
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}
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@@ -110,7 +99,7 @@ namespace Barotrauma.Items.Components
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if (targetItem == null) return false;
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int width = 200, height = 150;
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selectedItemFrame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, itemList.Rect.Bottom+20, width, height), Color.Black*0.8f);
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selectedItemFrame = new GUIFrame(new Rectangle(itemList.Rect.Right - width - 20, GameMain.GraphicsHeight/2-height/2, width, height), Color.Black*0.8f);
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//selectedItemFrame.Padding = GUI.style.smallPadding;
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if (targetItem.TargetItem.sprite != null)
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@@ -177,7 +166,7 @@ namespace Barotrauma.Items.Components
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container.inventory.RemoveItem(requiredItem);
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}
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new Item(fabricatedItem.TargetItem, item.Position);
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Item.Spawner.QueueItem(fabricatedItem.TargetItem, item.Position);
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IsActive = false;
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fabricatedItem = null;
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@@ -199,7 +188,6 @@ namespace Barotrauma.Items.Components
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}
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}
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itemList.Update(0.016f);
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itemList.Draw(spriteBatch);
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