Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators

This commit is contained in:
Regalis
2015-11-08 22:20:29 +02:00
parent 5a21d64b3a
commit cd48d12be6
31 changed files with 551 additions and 313 deletions
+1 -1
View File
@@ -121,7 +121,7 @@ namespace Barotrauma
if (level != null)
{
level.Generate(submarine == null ? 100.0f : Math.Max(Submarine.Borders.Width, Submarine.Borders.Height));
level.Generate();
submarine.SetPosition(level.StartPosition - new Vector2(0.0f, 2000.0f));
GameMain.GameScreen.BackgroundSpriteManager.SpawnSprites(80);