Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
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@@ -239,10 +239,10 @@ namespace Barotrauma
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break;
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case "generatelevel":
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GameMain.Level = new Level("asdf", 50.0f, 500,500, 50);
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GameMain.Level.Generate(100.0f);
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GameMain.Level.Generate();
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break;
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case "fixitems":
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foreach (Item it in Item.itemList)
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foreach (Item it in Item.ItemList)
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{
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it.Condition = 100.0f;
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}
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