Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet

This commit is contained in:
Regalis
2015-09-28 19:48:31 +03:00
parent 97c3ac1412
commit cc16bb3ad7
34 changed files with 411 additions and 183 deletions

View File

@@ -52,5 +52,35 @@
</Wearable>
</Item>
<Item
name="Body Armour"
pickdistance="150"
tags="smallitem">
<Sprite texture ="securitygear.png" sourcerect="68,0,60,31" depth="0.4"/>
<Body width="52" height="17"/>
<Wearable slots="Any,Torso" armorvalue="10.0">
<sprite texture="securitygear.png" limb="Torso" sourcerect="0,0,38,58" origin="0.47,0.48"/>
<sprite texture="securitygear.png" limb="RightArm" sourcerect="41,0,21,21" origin="0.5,1.1"/>
</Wearable>
</Item>
<Item
name="Ballistic Helmet"
pickdistance="150"
tags="smallitem">
<Sprite texture ="securitygear.png" sourcerect="40,32,34,25" depth="0.4"/>
<Body radius="12"/>
<Wearable slots="Any,Head" armorvalue="20.0">
<sprite texture="securitygear.png" limb="Head" sourcerect="39,31,29,22" origin="0.5,1.5"/>
</Wearable>
</Item>
</Items>

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