(633f44200) Emptying the "required items" field of an item in the sub editor now removes the item requirements (instead of using the default ones)
This commit is contained in:
@@ -656,6 +656,13 @@ namespace Barotrauma
|
|||||||
msg.Timer -= deltaTime;
|
msg.Timer -= deltaTime;
|
||||||
msg.Pos += msg.Velocity * deltaTime;
|
msg.Pos += msg.Velocity * deltaTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
foreach (GUIMessage msg in messages)
|
||||||
|
{
|
||||||
|
if (!msg.WorldSpace) continue;
|
||||||
|
msg.Timer -= deltaTime;
|
||||||
|
msg.Pos += msg.Velocity * deltaTime;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
messages.RemoveAll(m => m.Timer <= 0.0f);
|
messages.RemoveAll(m => m.Timer <= 0.0f);
|
||||||
|
|||||||
+6
@@ -358,6 +358,12 @@ namespace Barotrauma.Networking
|
|||||||
client.EntityEventLastSent[entityEvent.ID] = NetTime.Now;
|
client.EntityEventLastSent[entityEvent.ID] = NetTime.Now;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
foreach (NetEntityEvent entityEvent in sentEvents)
|
||||||
|
{
|
||||||
|
(entityEvent as ServerEntityEvent).Sent = true;
|
||||||
|
client.EntityEventLastSent[entityEvent.ID] = NetTime.Now;
|
||||||
|
}
|
||||||
|
|
||||||
foreach (NetEntityEvent entityEvent in sentEvents)
|
foreach (NetEntityEvent entityEvent in sentEvents)
|
||||||
{
|
{
|
||||||
(entityEvent as ServerEntityEvent).Sent = true;
|
(entityEvent as ServerEntityEvent).Sent = true;
|
||||||
|
|||||||
@@ -1104,20 +1104,6 @@ namespace Barotrauma
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (targetCharacter.AIController is EnemyAIController enemy)
|
else if (targetCharacter.AIController is EnemyAIController enemy)
|
||||||
{
|
|
||||||
targetingTag = "dead";
|
|
||||||
if (targetCharacter.Submarine != Character.Submarine)
|
|
||||||
{
|
|
||||||
// In a different sub or the target is outside when we are inside or vice versa -> Ignore the target
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
else if (targetCharacter.CurrentHull != Character.CurrentHull)
|
|
||||||
{
|
|
||||||
// In the same sub, halve the priority, if not in the same hull.
|
|
||||||
valueModifier = 0.5f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (targetCharacter.AIController is EnemyAIController enemy)
|
|
||||||
{
|
{
|
||||||
if (enemy.combatStrength > combatStrength)
|
if (enemy.combatStrength > combatStrength)
|
||||||
{
|
{
|
||||||
@@ -1230,7 +1216,7 @@ namespace Barotrauma
|
|||||||
valueModifier = isOutdoor ? 1 : 0;
|
valueModifier = isOutdoor ? 1 : 0;
|
||||||
valueModifier *= isOpen ? 5 : 1;
|
valueModifier *= isOpen ? 5 : 1;
|
||||||
}
|
}
|
||||||
for (int i = 0; i < s.Sections.Length; i++)
|
else if (targetCharacter.CurrentHull != Character.CurrentHull)
|
||||||
{
|
{
|
||||||
valueModifier = isOutdoor ? 0 : 1;
|
valueModifier = isOutdoor ? 0 : 1;
|
||||||
valueModifier *= isOpen ? 0 : 1;
|
valueModifier *= isOpen ? 0 : 1;
|
||||||
@@ -1252,6 +1238,11 @@ namespace Barotrauma
|
|||||||
|
|
||||||
valueModifier *= targetingPriorities[targetingTag].Priority;
|
valueModifier *= targetingPriorities[targetingTag].Priority;
|
||||||
|
|
||||||
|
if (targetingTag == null) continue;
|
||||||
|
if (!targetingPriorities.ContainsKey(targetingTag)) continue;
|
||||||
|
|
||||||
|
valueModifier *= targetingPriorities[targetingTag].Priority;
|
||||||
|
|
||||||
if (valueModifier == 0.0f) continue;
|
if (valueModifier == 0.0f) continue;
|
||||||
|
|
||||||
Vector2 toTarget = target.WorldPosition - character.WorldPosition;
|
Vector2 toTarget = target.WorldPosition - character.WorldPosition;
|
||||||
|
|||||||
@@ -734,15 +734,13 @@ namespace Barotrauma.Items.Components
|
|||||||
private void OverrideRequiredItems(XElement element)
|
private void OverrideRequiredItems(XElement element)
|
||||||
{
|
{
|
||||||
var prevRequiredItems = new Dictionary<RelatedItem.RelationType, List<RelatedItem>>(requiredItems);
|
var prevRequiredItems = new Dictionary<RelatedItem.RelationType, List<RelatedItem>>(requiredItems);
|
||||||
bool overrideRequiredItems = false;
|
requiredItems.Clear();
|
||||||
|
|
||||||
foreach (XElement subElement in element.Elements())
|
foreach (XElement subElement in element.Elements())
|
||||||
{
|
{
|
||||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||||
{
|
{
|
||||||
case "requireditem":
|
case "requireditem":
|
||||||
if (!overrideRequiredItems) requiredItems.Clear();
|
|
||||||
overrideRequiredItems = true;
|
|
||||||
|
|
||||||
RelatedItem newRequiredItem = RelatedItem.Load(subElement, item.Name);
|
RelatedItem newRequiredItem = RelatedItem.Load(subElement, item.Name);
|
||||||
if (newRequiredItem == null) continue;
|
if (newRequiredItem == null) continue;
|
||||||
|
|
||||||
|
|||||||
@@ -653,6 +653,39 @@ namespace Barotrauma
|
|||||||
|
|
||||||
AllowedLinks = element.GetAttributeStringArray("allowedlinks", new string[0], convertToLowerInvariant: true).ToList();
|
AllowedLinks = element.GetAttributeStringArray("allowedlinks", new string[0], convertToLowerInvariant: true).ToList();
|
||||||
|
|
||||||
|
if (sprite == null)
|
||||||
|
{
|
||||||
|
DebugConsole.ThrowError("Item \"" + Name + "\" has no sprite!");
|
||||||
|
#if SERVER
|
||||||
|
sprite = new Sprite("", Vector2.Zero);
|
||||||
|
sprite.SourceRect = new Rectangle(0, 0, 32, 32);
|
||||||
|
#else
|
||||||
|
sprite = new Sprite(TextureLoader.PlaceHolderTexture, null, null)
|
||||||
|
{
|
||||||
|
Origin = TextureLoader.PlaceHolderTexture.Bounds.Size.ToVector2() / 2
|
||||||
|
};
|
||||||
|
#endif
|
||||||
|
size = sprite.size;
|
||||||
|
sprite.EntityID = identifier;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!category.HasFlag(MapEntityCategory.Legacy) && string.IsNullOrEmpty(identifier))
|
||||||
|
{
|
||||||
|
DebugConsole.ThrowError(
|
||||||
|
"Item prefab \"" + name + "\" has no identifier. All item prefabs have a unique identifier string that's used to differentiate between items during saving and loading.");
|
||||||
|
}
|
||||||
|
if (!string.IsNullOrEmpty(identifier))
|
||||||
|
{
|
||||||
|
MapEntityPrefab existingPrefab = List.Find(e => e.Identifier == identifier);
|
||||||
|
if (existingPrefab != null)
|
||||||
|
{
|
||||||
|
DebugConsole.ThrowError(
|
||||||
|
"Map entity prefabs \"" + name + "\" and \"" + existingPrefab.Name + "\" have the same identifier!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
AllowedLinks = element.GetAttributeStringArray("allowedlinks", new string[0], convertToLowerInvariant: true).ToList();
|
||||||
|
|
||||||
List.Add(this);
|
List.Add(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user