Unstable v0.1300.0.1
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+10
-1
@@ -10,7 +10,16 @@ namespace Barotrauma
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for (int i = 0; i < characterCount; i++)
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{
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characters.Add(Character.ReadSpawnData(msg));
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Character character = Character.ReadSpawnData(msg);
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characters.Add(character);
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if (msg.ReadBoolean()) { requireKill.Add(character); }
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if (msg.ReadBoolean())
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{
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requireRescue.Add(character);
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#if CLIENT
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GameMain.GameSession.CrewManager.AddCharacterToCrewList(character);
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#endif
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}
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ushort itemCount = msg.ReadUInt16();
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for (int j = 0; j < itemCount; j++)
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{
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@@ -23,7 +23,7 @@ namespace Barotrauma
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{
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yield return new WaitForSeconds(1.0f);
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}
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new GUIMessageBox(header, message, buttons: new string[0], type: GUIMessageBox.Type.InGame, icon: Prefab.Icon)
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new GUIMessageBox(header, message, buttons: new string[0], type: GUIMessageBox.Type.InGame, icon: Prefab.Icon, parseRichText: true)
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{
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IconColor = Prefab.IconColor
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};
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@@ -6,7 +6,7 @@
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{
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foreach (Mission mission in missions)
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{
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new GUIMessageBox(mission.Name, mission.Description, new string[0], type: GUIMessageBox.Type.InGame, icon: mission.Prefab.Icon)
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new GUIMessageBox(mission.Name, mission.Description, new string[0], type: GUIMessageBox.Type.InGame, icon: mission.Prefab.Icon, parseRichText: true)
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{
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IconColor = mission.Prefab.IconColor,
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UserData = "missionstartmessage"
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