Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Events/Missions/Mission.cs
2021-03-05 17:00:56 +02:00

41 lines
1.4 KiB
C#

using Barotrauma.Networking;
using System.Collections.Generic;
namespace Barotrauma
{
abstract partial class Mission
{
partial void ShowMessageProjSpecific(int missionState)
{
int messageIndex = missionState - 1;
if (messageIndex >= Headers.Count && messageIndex >= Messages.Count) { return; }
if (messageIndex < 0) { return; }
string header = messageIndex < Headers.Count ? Headers[messageIndex] : "";
string message = messageIndex < Messages.Count ? Messages[messageIndex] : "";
CoroutineManager.StartCoroutine(ShowMessageBoxAfterRoundSummary(header, message));
}
private IEnumerable<object> ShowMessageBoxAfterRoundSummary(string header, string message)
{
while (GUIMessageBox.VisibleBox?.UserData is RoundSummary)
{
yield return new WaitForSeconds(1.0f);
}
new GUIMessageBox(header, message, buttons: new string[0], type: GUIMessageBox.Type.InGame, icon: Prefab.Icon, parseRichText: true)
{
IconColor = Prefab.IconColor
};
yield return CoroutineStatus.Success;
}
public void ClientRead(IReadMessage msg)
{
State = msg.ReadInt16();
}
public abstract void ClientReadInitial(IReadMessage msg);
}
}