Unstable v0.1300.0.1

This commit is contained in:
Markus Isberg
2021-03-05 17:00:56 +02:00
parent 64cdb32078
commit cb969c959f
199 changed files with 6043 additions and 3911 deletions
@@ -560,6 +560,22 @@ namespace Barotrauma
};
}
break;
case NetworkEventType.UNLOCKPATH:
UInt16 connectionIndex = msg.ReadUInt16();
if (GameMain.GameSession?.Map?.Connections != null)
{
if (connectionIndex >= GameMain.GameSession.Map.Connections.Count)
{
DebugConsole.ThrowError($"Failed to unlock a path on the campaign map. Connection index out of bounds (index: {connectionIndex}, number of connections: {GameMain.GameSession.Map.Connections.Count})");
}
else
{
GameMain.GameSession.Map.Connections[connectionIndex].Locked = false;
new GUIMessageBox(string.Empty, TextManager.Get("pathunlockedgeneric"),
new string[0], type: GUIMessageBox.Type.InGame, iconStyle: "UnlockPathIcon", relativeSize: new Vector2(0.3f, 0.15f), minSize: new Point(512, 128));
}
}
break;
}
}
}
@@ -10,7 +10,16 @@ namespace Barotrauma
for (int i = 0; i < characterCount; i++)
{
characters.Add(Character.ReadSpawnData(msg));
Character character = Character.ReadSpawnData(msg);
characters.Add(character);
if (msg.ReadBoolean()) { requireKill.Add(character); }
if (msg.ReadBoolean())
{
requireRescue.Add(character);
#if CLIENT
GameMain.GameSession.CrewManager.AddCharacterToCrewList(character);
#endif
}
ushort itemCount = msg.ReadUInt16();
for (int j = 0; j < itemCount; j++)
{
@@ -23,7 +23,7 @@ namespace Barotrauma
{
yield return new WaitForSeconds(1.0f);
}
new GUIMessageBox(header, message, buttons: new string[0], type: GUIMessageBox.Type.InGame, icon: Prefab.Icon)
new GUIMessageBox(header, message, buttons: new string[0], type: GUIMessageBox.Type.InGame, icon: Prefab.Icon, parseRichText: true)
{
IconColor = Prefab.IconColor
};
@@ -6,7 +6,7 @@
{
foreach (Mission mission in missions)
{
new GUIMessageBox(mission.Name, mission.Description, new string[0], type: GUIMessageBox.Type.InGame, icon: mission.Prefab.Icon)
new GUIMessageBox(mission.Name, mission.Description, new string[0], type: GUIMessageBox.Type.InGame, icon: mission.Prefab.Icon, parseRichText: true)
{
IconColor = mission.Prefab.IconColor,
UserData = "missionstartmessage"