WIP dockingport/multisub saving in single player mode
This commit is contained in:
@@ -53,7 +53,7 @@ namespace Barotrauma
|
||||
|
||||
endShiftButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 220, 20, 200, 25), "End shift", Alignment.TopLeft, GUI.Style);
|
||||
endShiftButton.Font = GUI.SmallFont;
|
||||
endShiftButton.OnClicked = EndShift;
|
||||
endShiftButton.OnClicked = TryEndShift;
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
@@ -236,6 +236,39 @@ namespace Barotrauma
|
||||
Submarine.Unload();
|
||||
}
|
||||
|
||||
private bool TryEndShift(GUIButton button, object obj)
|
||||
{
|
||||
int subsNotDocked = Submarine.Loaded.Count(s => s != Submarine.MainSub && !s.DockedTo.Contains(Submarine.MainSub));
|
||||
|
||||
if (subsNotDocked > 0)
|
||||
{
|
||||
string msg = "";
|
||||
if (subsNotDocked == 1)
|
||||
{
|
||||
msg = "One of of your vessels hasn't been docked to " + Submarine.MainSub.Name
|
||||
+ ". If you leave now, you will permanently lose it."
|
||||
+ " Do you want to leave the vessel behind?";
|
||||
}
|
||||
else
|
||||
{
|
||||
msg = "Some of of your vessels hasn't been docked to " + Submarine.MainSub.Name
|
||||
+ ". If you leave now, you will permanently lose them."
|
||||
+ " Do you want to leave the vessels behind?";
|
||||
}
|
||||
|
||||
var msgBox = new GUIMessageBox("Warning", msg, new string[] {"Yes", "No"});
|
||||
msgBox.Buttons[0].OnClicked += EndShift;
|
||||
msgBox.Buttons[0].OnClicked += msgBox.Close;
|
||||
msgBox.Buttons[1].OnClicked += msgBox.Close;
|
||||
}
|
||||
else
|
||||
{
|
||||
EndShift(button, obj);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool EndShift(GUIButton button, object obj)
|
||||
{
|
||||
isRunning = false;
|
||||
|
||||
Reference in New Issue
Block a user