- health scanner item
- specific skills are required to fabricate some items - changes to medical syringes: the status effects are defined in the chemical item instead of the syringe
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@@ -1110,7 +1110,7 @@ namespace Barotrauma
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picked = true;
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ic.ApplyStatusEffects(ActionType.OnPicked, 1.0f, picker);
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GUIComponent.MouseOn = null;
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if (picker==Character.Controlled) GUIComponent.MouseOn = null;
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if (ic.CanBeSelected) selected = true;
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}
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