- health scanner item

- specific skills are required to fabricate some items
- changes to medical syringes: the status effects are defined in the chemical item instead of the syringe
This commit is contained in:
Regalis
2016-03-26 18:15:44 +02:00
parent 6c0927a564
commit ca492bf0d4
14 changed files with 342 additions and 118 deletions
+1 -1
View File
@@ -1110,7 +1110,7 @@ namespace Barotrauma
picked = true;
ic.ApplyStatusEffects(ActionType.OnPicked, 1.0f, picker);
GUIComponent.MouseOn = null;
if (picker==Character.Controlled) GUIComponent.MouseOn = null;
if (ic.CanBeSelected) selected = true;
}