- health scanner item

- specific skills are required to fabricate some items
- changes to medical syringes: the status effects are defined in the chemical item instead of the syringe
This commit is contained in:
Regalis
2016-03-26 18:15:44 +02:00
parent 6c0927a564
commit ca492bf0d4
14 changed files with 342 additions and 118 deletions
@@ -97,6 +97,8 @@ namespace Barotrauma
divingGearObjective = new AIObjectiveFindDivingGear(character, false);
}
if (divingGearObjective.IsCompleted()) return true;
divingGearObjective.TryComplete(deltaTime);
return divingGearObjective.IsCompleted();
}