- health scanner item
- specific skills are required to fabricate some items - changes to medical syringes: the status effects are defined in the chemical item instead of the syringe
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@@ -97,6 +97,8 @@ namespace Barotrauma
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divingGearObjective = new AIObjectiveFindDivingGear(character, false);
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}
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if (divingGearObjective.IsCompleted()) return true;
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divingGearObjective.TryComplete(deltaTime);
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return divingGearObjective.IsCompleted();
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}
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