- health scanner item
- specific skills are required to fabricate some items - changes to medical syringes: the status effects are defined in the chemical item instead of the syringe
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@@ -188,10 +188,28 @@
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</Item>
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<Item
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name="Doctor's Coat"
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category="Equipment"
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pickdistance="150"
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tags="smallitem">
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name="Health Scanner HUD"
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category="Equipment"
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pickdistance="150"
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tags="smallitem"
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description="A heads-up display that displays information of the vital signs and status of nearby humans.">
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<Sprite texture ="doctorgear.png" sourcerect="0,120,20,8" depth="0.6"/>
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<Body width="18" height="6" density="30"/>
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<Wearable limbtype="Head" slots="Any,Head">
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<sprite texture ="doctorgear.png" sourcerect="0,120,20,8" limb="Head" origin="0.45,0.9"/>
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</Wearable>
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<StatusHUD/>
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</Item>
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<Item
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name="Doctor's Coat"
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category="Equipment"
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pickdistance="150"
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tags="smallitem">
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<Sprite texture ="doctorgear.png" sourcerect="75,0,53,18" depth="0.6"/>
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
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