- health scanner item

- specific skills are required to fabricate some items
- changes to medical syringes: the status effects are defined in the chemical item instead of the syringe
This commit is contained in:
Regalis
2016-03-26 18:15:44 +02:00
parent 6c0927a564
commit ca492bf0d4
14 changed files with 342 additions and 118 deletions
+22 -4
View File
@@ -188,10 +188,28 @@
</Item>
<Item
name="Doctor's Coat"
category="Equipment"
pickdistance="150"
tags="smallitem">
name="Health Scanner HUD"
category="Equipment"
pickdistance="150"
tags="smallitem"
description="A heads-up display that displays information of the vital signs and status of nearby humans.">
<Sprite texture ="doctorgear.png" sourcerect="0,120,20,8" depth="0.6"/>
<Body width="18" height="6" density="30"/>
<Wearable limbtype="Head" slots="Any,Head">
<sprite texture ="doctorgear.png" sourcerect="0,120,20,8" limb="Head" origin="0.45,0.9"/>
</Wearable>
<StatusHUD/>
</Item>
<Item
name="Doctor's Coat"
category="Equipment"
pickdistance="150"
tags="smallitem">
<Sprite texture ="doctorgear.png" sourcerect="75,0,53,18" depth="0.6"/>
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@@ -14,15 +14,25 @@
<GuiFrame rect="0,0,600,400" alignment="Center" color="0.0,0.0,0.0,0.6"/>
<sound file="fabricator.ogg" type="OnActive" range="1000.0" loop="true"/>
<fabricableitem name="Harpoon Gun" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="20"/>
<fabricableitem name="Spear" requireditems="Steel Bar" requiredtime="10"/>
<fabricableitem name="Plasma Cutter" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="20"/>
<fabricableitem name="Welding Tool" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="20"/>
<fabricableitem name="Railgun Shell" requireditems="Steel Bar, Steel Bar, Polycarbonate Bar" requiredtime="20"/>
<fabricableitem name="Nuclear Shell" requireditems="Steel Bar, Steel Bar, Uranium Bar, Polycarbonate Bar" requiredtime="30"/>
<fabricableitem name="Harpoon Gun" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="20">
<RequiredSkill name="Construction" level="30"/>
</fabricableitem>
<fabricableitem name="Spear" requireditems="Steel Bar" requiredtime="10"/>
<fabricableitem name="Plasma Cutter" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="20">
<RequiredSkill name="Construction" level="30"/>
</fabricableitem>
<fabricableitem name="Welding Tool" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="20">
<RequiredSkill name="Construction" level="30"/>
</fabricableitem>
<fabricableitem name="Railgun Shell" requireditems="Steel Bar, Steel Bar, Polycarbonate Bar" requiredtime="20">
<RequiredSkill name="Construction" level="25"/>
</fabricableitem>
<fabricableitem name="Nuclear Shell" requireditems="Steel Bar, Steel Bar, Uranium Bar, Polycarbonate Bar" requiredtime="30">
<RequiredSkill name="Construction" level="40"/>
</fabricableitem>
<fabricableitem name="Wire" requireditems="Copper Bar" requiredtime="5"/>
@@ -43,9 +53,13 @@
<fabricableitem name="Fulgurium Battery Cell" requireditems="Steel Bar, Fulgurium Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name ="Stun Grenade" requireditems="Steel Bar, Flash Powder, Chloral Hydrate" requiredtime="20"/>
<fabricableitem name ="Stun Grenade" requireditems="Steel Bar, Flash Powder, Chloral Hydrate" requiredtime="20">
<RequiredSkill name="Construction" level="30"/>
</fabricableitem>
<fabricableitem name ="Incendium Grenade" requireditems="Stun Grenade, Incendium Bar" requiredtime="20"/>
<fabricableitem name ="Incendium Grenade" requireditems="Stun Grenade, Incendium Bar" requiredtime="20">
<RequiredSkill name="Construction" level="40"/>
</fabricableitem>
<fabricableitem name ="IC-4 Block" requireditems="C-4 Block, Incendium Bar" requiredtime="20"/>
@@ -72,25 +86,37 @@
category="Machine"
description="A machine that can be used to manufacture various medicines.">
<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="0,128,64,128"/>
<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="128,0,64,128"/>
<Fabricator canbeselected = "true" powerconsumption="100.0">
<GuiFrame rect="0,0,600,400" alignment="Center" color="0.0,0.0,0.0,0.6"/>
<sound file="fabricator.ogg" type="OnActive" range="1000.0" loop="true"/>
<fabricableitem name="Corrigodone" requireditems="Stabilozine, Chloral Hydrate" requiredtime="20"/>
<fabricableitem name="Corrigodone" requireditems="Stabilozine, Chloral Hydrate" requiredtime="20">
<RequiredSkill name="Medical" level="50"/>
</fabricableitem>
<fabricableitem name="Chloral Hydrate" requireditems="Chlorine, Ethanol" requiredtime="20"/>
<fabricableitem name="Erythrozine" requireditems="Stabilozine, Iron Powder" requiredtime="20"/>
<fabricableitem name="Fibrinozine" requireditems="Stabilozine, Phosphorus" requiredtime="20"/>
<fabricableitem name="Chloral Hydrate" requireditems="Chlorine, Ethanol" requiredtime="20">
<RequiredSkill name="Medical" level="30"/>
</fabricableitem>
<fabricableitem name="Flash Powder" requireditems="Aluminium, Potassium" requiredtime="25"/>
<fabricableitem name="Auxiliorizine" requireditems="Corrigodone, Flash Powder" requiredtime="25"/>
<fabricableitem name="Erythrozine" requireditems="Stabilozine, Iron Powder" requiredtime="20">
<RequiredSkill name="Medical" level="50"/>
</fabricableitem>
<fabricableitem name="Fibrinozine" requireditems="Stabilozine, Phosphorus" requiredtime="20">
<RequiredSkill name="Medical" level="50"/>
</fabricableitem>
<fabricableitem name="Flash Powder" requireditems="Aluminium, Potassium" requiredtime="25">
<RequiredSkill name="Medical" level="40"/>
</fabricableitem>
<fabricableitem name="Auxiliorizine" requireditems="Corrigodone, Flash Powder" requiredtime="25">
<RequiredSkill name="Medical" level="60"/>
</fabricableitem>
</Fabricator>
@@ -109,8 +135,8 @@
pickdistance="150"
category="Machine"
description="Disassembles and breaks down items to reusable components and material bars.">
<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="64,128,64,128"/>
<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="0,128,64,128"/>
<Deconstructor canbeselected = "true" powerconsumption="500.0">
<sound file="deconstructor.ogg" type="OnActive" range="1000.0" loop="true"/>
+94 -61
View File
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Items>
<Item
name="Medical Syringe"
category="Equipment"
@@ -16,38 +16,10 @@
<MeleeWeapon slots="Any,RightHand,LeftHand"
aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
<StatusEffect type="OnUse" target="Contained" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Medical/syringe.ogg">
<StatusEffect type="OnUse" target="Contained, Character" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Medical/syringe.ogg">
<RequiredItem name="chem" type="Contained"/>
<Use/>
</StatusEffect>
<StatusEffect type="OnUse" target="Character" Health="-3.0" Oxygen="20.0" disabledeltatime="true">
<RequiredItem name="Erythrozine" type="Contained"/>
</StatusEffect>
<StatusEffect type="OnUse" target="Character" Health="3.0" Oxygen="3" disabledeltatime="true">
<RequiredItem name="Stabilozine" type="Contained"/>
</StatusEffect>
<StatusEffect type="OnUse" target="Character" Bleeding="-10.0" disabledeltatime="true">
<RequiredItem name="Fibrinozine" type="Contained"/>
</StatusEffect>
<StatusEffect type="OnUse" target="Character" Health="10.0" disabledeltatime="true">
<RequiredItem name="Corrigodone" type="Contained"/>
</StatusEffect>
<StatusEffect type="OnUse" target="Character" Health="20.0" Oxygen="100.0" disabledeltatime="true">
<RequiredItem name="Auxiliorizine" type="Contained"/>
</StatusEffect>
<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
<RequiredItem name="Chlorine" type="Contained"/>
</StatusEffect>
<StatusEffect type="OnUse" target="Character" Health="-5.0" Stun="10.0" disabledeltatime="true">
<RequiredItem name="Chloral Hydrate" type="Contained"/>
</StatusEffect>
</MeleeWeapon>
<ItemContainer capacity="1" hideitems="true">
@@ -88,6 +60,7 @@
category="Equipment"
Tags="smallitem"
pickdistance="150"
canuseonself="true"
price="20"
description="Treated with a hemostatic agent that quickly seals most minor wounds.">
@@ -95,9 +68,10 @@
<Body width="11" height="16" density="20"/>
<Holdable slots="Any,RightHand,LeftHand" RemoveOnUse="true">
<StatusEffect type="OnUse" target="This, Character" bleeding="-10.0" Condition="-100.0" disabledeltatime="true" sound="Content/Items/Medical/bandage.ogg"/>
</Holdable>
<MeleeWeapon slots="Any,RightHand,LeftHand"
aimpos="5,0" handle1="-5,0" holdangle="10" reload="1.0">
<StatusEffect type="OnUse" target="This, Character" bleeding="-10.0" Condition="-25.0" disabledeltatime="true" sound="Content/Items/Medical/bandage.ogg"/>
</MeleeWeapon>
</Item>
<Item
@@ -116,7 +90,7 @@
<Item
name="Stabilozine"
category="Material"
spritecolor="1.0,1.0,0.8,1.0"
spritecolor="1.0,1.0,0.7,1.0"
Tags="smallitem,chem"
pickdistance="150"
description="A mild stimulant which is used as an incredient in the manufacture of various medicines.">
@@ -125,13 +99,17 @@
<Body width="25" height="5" density="20"/>
<Holdable slots="Any,RightHand,LeftHand"/>
<Holdable slots="Any,RightHand,LeftHand">
<StatusEffect type="OnUse" target="Character" Health="3.0" Oxygen="3" disabledeltatime="true">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Item>
<Item
name="Erythrozine"
category="Material"
spritecolor="0.9,0.9,1.0,1.0"
spritecolor="0.5,0.5,1.0,1.0"
Tags="smallitem,chem"
pickdistance="150"
description="Most commonly used for treating oxygen deprivation.">
@@ -140,7 +118,11 @@
<Body width="25" height="5" density="20"/>
<Holdable slots="Any,RightHand,LeftHand"/>
<Holdable slots="Any,RightHand,LeftHand">
<StatusEffect type="OnUse" target="Character" Health="-3.0" Oxygen="20.0" disabledeltatime="true">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Item>
<Item
@@ -154,8 +136,12 @@
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6" />
<Body width="25" height="5" density="20"/>
<Holdable slots="Any,RightHand,LeftHand"/>
<Holdable slots="Any,RightHand,LeftHand">
<StatusEffect type="OnUse" target="Character" Bleeding="-10.0" disabledeltatime="true">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Item>
<Item
@@ -170,13 +156,17 @@
<Body width="25" height="5" density="20"/>
<Holdable slots="Any,RightHand,LeftHand"/>
<Holdable slots="Any,RightHand,LeftHand">
<StatusEffect type="OnUse" target="Character" Health="10.0" disabledeltatime="true">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Item>
<Item
name="Auxiliorizine"
category="Material"
spritecolor="1.0,1.0,1.0,1.0"
spritecolor="1.0,1.0,0.0,1.0"
Tags="smallitem,chem"
pickdistance="150"
description="A highly potent corrigodone-based stimulant.">
@@ -185,12 +175,17 @@
<Body width="25" height="5" density="20"/>
<Holdable slots="Any,RightHand,LeftHand"/>
<Holdable slots="Any,RightHand,LeftHand">
<StatusEffect type="OnUse" target="Character" Health="20.0" Oxygen="100.0" disabledeltatime="true">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Item>
<Item
name="Chlorine"
category="Material"
spritecolor="1.0,1.0,1.0,1.0"
spritecolor="1.0,1.0,1.0,0.6"
Tags="smallitem,chem"
pickdistance="150">
@@ -198,21 +193,34 @@
<Body width="25" height="5" density="10"/>
<Holdable slots="Any,RightHand,LeftHand"/>
<Holdable slots="Any,RightHand,LeftHand">
<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Item>
<Item
name="Ethanol"
category="Material"
spritecolor="1.0,1.0,1.0,1.0"
spritecolor="0.0,0.9,0.1,1.0"
Tags="smallitem,chem"
canuseonself="true"
pickdistance="150">
<ItemComponent>
<StatusEffect type="OnUse" target="Character" Health="-2.0" disabledeltatime="true"/>
</ItemComponent>
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="25" height="5" density="10"/>
<Holdable slots="Any,RightHand,LeftHand"/>
<Holdable slots="Any,RightHand,LeftHand">
<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Item>
<Item
@@ -225,8 +233,12 @@
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="25" height="5" density="10"/>
<Holdable slots="Any,RightHand,LeftHand"/>
<Holdable slots="Any,RightHand,LeftHand">
<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Item>
<Item
@@ -239,17 +251,20 @@
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="25" height="5" density="10"/>
<Holdable slots="Any,RightHand,LeftHand"/>
<Holdable slots="Any,RightHand,LeftHand">
<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Item>
<Item
name="Flash Powder"
category="Material"
spritecolor="0.8,0.8,0.8,1.0"
spritecolor="0.1,0.1,0.1,1.0"
Tags="smallitem,chem,explosive"
pickdistance="150"
description="An analgesic which is highly effective at treating various types of physical trauma.">
pickdistance="150">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
@@ -260,17 +275,13 @@
<Explosion range="500" damage="5" stun="3" force="0.1"/>
</StatusEffect>
</Holdable>
<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stungrenade.ogg">
<Explosion range="500" damage="5" stun="25" force="0.1"/>
</StatusEffect>
</Item>
<Item
name="Chloral Hydrate"
category="Material"
spritecolor="1.0,1.0,1.0,1.0"
spritecolor="1.0,1.0,1.0,0.8"
Tags="smallitem,chem"
pickdistance="150">
@@ -278,7 +289,29 @@
<Body width="25" height="5" density="10"/>
<Holdable slots="Any,RightHand,LeftHand"/>
<Holdable slots="Any,RightHand,LeftHand">
<StatusEffect type="OnUse" target="Character" Health="-5.0" Stun="10" disabledeltatime="true">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Item>
<Item
name="Phosphorus"
category="Material"
spritecolor="0.5,0.0,0.0,1.0"
Tags="smallitem,chem"
pickdistance="150">
<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
<Body width="25" height="5" density="10"/>
<Holdable slots="Any,RightHand,LeftHand">
<StatusEffect type="OnUse" target="Character" Health="-5.0" disabledeltatime="true">
<RequiredItem name="Medical Syringe" type="Container"/>
</StatusEffect>
</Holdable>
</Item>
</Items>
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