- health scanner item
- specific skills are required to fabricate some items - changes to medical syringes: the status effects are defined in the chemical item instead of the syringe
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@@ -122,6 +122,7 @@
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<Compile Include="Source\Items\Components\Signal\WifiComponent.cs" />
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<Compile Include="Source\Items\Components\Signal\SignalCheckComponent.cs" />
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<Compile Include="Source\Items\Components\ItemLabel.cs" />
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<Compile Include="Source\Items\Components\StatusHUD.cs" />
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<Compile Include="Source\Items\FixRequirement.cs" />
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<Compile Include="Source\Items\ItemSpawner.cs" />
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<Compile Include="Source\Map\EntityGrid.cs" />
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