- health scanner item

- specific skills are required to fabricate some items
- changes to medical syringes: the status effects are defined in the chemical item instead of the syringe
This commit is contained in:
Regalis
2016-03-26 18:15:44 +02:00
parent 6c0927a564
commit ca492bf0d4
14 changed files with 342 additions and 118 deletions
+1
View File
@@ -122,6 +122,7 @@
<Compile Include="Source\Items\Components\Signal\WifiComponent.cs" />
<Compile Include="Source\Items\Components\Signal\SignalCheckComponent.cs" />
<Compile Include="Source\Items\Components\ItemLabel.cs" />
<Compile Include="Source\Items\Components\StatusHUD.cs" />
<Compile Include="Source\Items\FixRequirement.cs" />
<Compile Include="Source\Items\ItemSpawner.cs" />
<Compile Include="Source\Map\EntityGrid.cs" />