Merge branch 'master' of https://bitbucket.org/Regalis11/barotrauma into multisub

Conflicts:
	Subsurface/Source/GUI/GUI.cs
This commit is contained in:
Regalis11
2016-06-09 18:39:54 +03:00
28 changed files with 346 additions and 66 deletions
@@ -36,6 +36,13 @@ namespace Barotrauma.Items.Components
get { return maxOutput; }
}
[HasDefaultValue(10.0f, true), Editable]
public float Capacity
{
get { return capacity; }
set { capacity = Math.Max(value, 1.0f); }
}
[Editable, HasDefaultValue(0.0f, true)]
public float Charge
{
@@ -47,13 +54,6 @@ namespace Barotrauma.Items.Components
}
}
[HasDefaultValue(10.0f, true), Editable]
public float Capacity
{
get { return capacity; }
set { capacity = Math.Max(value, 1.0f); }
}
[HasDefaultValue(10.0f, true), Editable]
public float RechargeSpeed
{
@@ -67,6 +67,8 @@ namespace Barotrauma.Items.Components
Vector2 vector = ToolBox.ParseToVector2(value);
minRotation = MathHelper.ToRadians(vector.X);
maxRotation = MathHelper.ToRadians(vector.Y);
rotation = (minRotation + maxRotation) / 2;
}
}
+5 -3
View File
@@ -813,6 +813,9 @@ namespace Barotrauma
if (prefab.sprite != null)
{
float depth = Sprite.Depth;
depth += (ID % 255) * 0.000001f;
if (body == null)
{
if (prefab.ResizeHorizontal || prefab.ResizeVertical)
@@ -821,7 +824,7 @@ namespace Barotrauma
}
else
{
prefab.sprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y), color);
prefab.sprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y), color, 0.0f, 1.0f, SpriteEffects.None, depth);
}
}
@@ -830,7 +833,6 @@ namespace Barotrauma
var holdable = GetComponent<Holdable>();
if (holdable!=null && holdable.Picker !=null)
{
float depth = Sprite.Depth;
if (holdable.Picker.SelectedItems[0]==this)
{
depth = holdable.Picker.AnimController.GetLimb(LimbType.RightHand).sprite.Depth + 0.000001f;
@@ -844,7 +846,7 @@ namespace Barotrauma
}
else
{
body.Draw(spriteBatch, prefab.sprite, color);
body.Draw(spriteBatch, prefab.sprite, color, depth);
}
}
}