Merge branch 'master' of https://bitbucket.org/Regalis11/barotrauma into multisub

Conflicts:
	Subsurface/Source/GUI/GUI.cs
This commit is contained in:
Regalis11
2016-06-09 18:39:54 +03:00
28 changed files with 346 additions and 66 deletions

View File

@@ -398,27 +398,27 @@ namespace Barotrauma
if (GameMain.DebugDraw)
{
spriteBatch.DrawString(Font,
spriteBatch.DrawString(SmallFont,
"FPS: " + (int)GameMain.FrameCounter.AverageFramesPerSecond,
new Vector2(10, 10), Color.White);
spriteBatch.DrawString(Font,
spriteBatch.DrawString(SmallFont,
"Physics: " + GameMain.World.UpdateTime,
new Vector2(10, 20), Color.White);
spriteBatch.DrawString(SmallFont,
"Bodies: " + GameMain.World.BodyList.Count + " (" + GameMain.World.BodyList.FindAll(b => b.Awake && b.Enabled).Count + " awake)",
new Vector2(10, 30), Color.White);
spriteBatch.DrawString(Font,
"Bodies: " + GameMain.World.BodyList.Count + " (" + GameMain.World.BodyList.FindAll(b => b.Awake && b.Enabled).Count + " awake)",
new Vector2(10, 50), Color.White);
spriteBatch.DrawString(Font,
"Camera pos: " + GameMain.GameScreen.Cam.Position,
new Vector2(10, 70), Color.White);
spriteBatch.DrawString(SmallFont,
"Camera pos: " + GameMain.GameScreen.Cam.Position.ToPoint(),
new Vector2(10, 40), Color.White);
if (Submarine.MainSub != null)
{
spriteBatch.DrawString(Font,
"Sub pos: " + Submarine.MainSub.Position,
new Vector2(10, 90), Color.White);
spriteBatch.DrawString(SmallFont,
"Sub pos: " + Submarine.MainSub.Position.ToPoint(),
new Vector2(10, 50), Color.White);
}
}