a75a560...814f6c9
commit 814f6c9dd4d48b3931e1d3bcb1918ff79324c1d4 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Mar 20 19:33:18 2019 +0200 Fixed multiplayer campaign setup UI showing the client's subs instead of the server's (see #1311) commit 4a3e485dea85aa21037b13fd1b86af4a4ec1a5fd Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 20 19:16:17 2019 +0200 Move new texts in the end of the localization file. commit 5a8af99afe5aad0b2f5343ca6f923d8c7eb19e68 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 20 19:05:43 2019 +0200 Recreate the editing gui window when resetting the entities with the "resetall" command. commit 0048e6dcb9699e5b1e434ace867bc8f426cdae28 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 20 19:04:42 2019 +0200 Fix resetting to prefab. commit 88be0923761f5ac2c895364c8ad0e11fe9a66576 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 20 18:40:13 2019 +0200 Fix item components not being loaded properly. commit 6f970d54ed800eff25ae3643b03c0020336c8621 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 20 18:21:25 2019 +0200 Add a console command for resetting all items and structures to the prefabs. commit bd561ef43391a2e4251bef18a8738b233f540961 Merge: e8843c30c a75a56088 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 20 17:47:14 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev commit e8843c30cdb966832236ec361494e4c886130590 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 20 17:46:38 2019 +0200 Implement item and structure instance resetting to prefab. Add buttons in the subeditor. Allow to save the msg text in the editor.
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@@ -12,7 +12,7 @@ namespace Barotrauma
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{
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private UInt16 startWatchmanID, endWatchmanID;
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public static GUIComponent StartCampaignSetup(IEnumerable<string> saveFiles)
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public static GUIComponent StartCampaignSetup( IEnumerable<Submarine> submarines, IEnumerable<string> saveFiles)
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{
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GUIFrame background = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas), style: "GUIBackgroundBlocker");
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@@ -35,7 +35,7 @@ namespace Barotrauma
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var newCampaignContainer = new GUIFrame(new RectTransform(Vector2.One, campaignContainer.RectTransform, Anchor.BottomLeft), style: null);
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var loadCampaignContainer = new GUIFrame(new RectTransform(Vector2.One, campaignContainer.RectTransform, Anchor.BottomLeft), style: null);
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var campaignSetupUI = new CampaignSetupUI(true, newCampaignContainer, loadCampaignContainer, saveFiles);
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var campaignSetupUI = new CampaignSetupUI(true, newCampaignContainer, loadCampaignContainer, submarines, saveFiles);
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var newCampaignButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonContainer.RectTransform),
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TextManager.Get("NewCampaign"))
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