a75a560...814f6c9
commit 814f6c9dd4d48b3931e1d3bcb1918ff79324c1d4 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Mar 20 19:33:18 2019 +0200 Fixed multiplayer campaign setup UI showing the client's subs instead of the server's (see #1311) commit 4a3e485dea85aa21037b13fd1b86af4a4ec1a5fd Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 20 19:16:17 2019 +0200 Move new texts in the end of the localization file. commit 5a8af99afe5aad0b2f5343ca6f923d8c7eb19e68 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 20 19:05:43 2019 +0200 Recreate the editing gui window when resetting the entities with the "resetall" command. commit 0048e6dcb9699e5b1e434ace867bc8f426cdae28 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 20 19:04:42 2019 +0200 Fix resetting to prefab. commit 88be0923761f5ac2c895364c8ad0e11fe9a66576 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 20 18:40:13 2019 +0200 Fix item components not being loaded properly. commit 6f970d54ed800eff25ae3643b03c0020336c8621 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 20 18:21:25 2019 +0200 Add a console command for resetting all items and structures to the prefabs. commit bd561ef43391a2e4251bef18a8738b233f540961 Merge: e8843c30c a75a56088 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 20 17:47:14 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev commit e8843c30cdb966832236ec361494e4c886130590 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Mar 20 17:46:38 2019 +0200 Implement item and structure instance resetting to prefab. Add buttons in the subeditor. Allow to save the msg text in the editor.
This commit is contained in:
@@ -525,6 +525,28 @@ namespace Barotrauma
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}
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}, isCheat: true));
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commands.Add(new Command("resetall", "Reset all items and structures to prefabs. Only applicable in the subeditor.", args =>
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{
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if (Screen.Selected == GameMain.SubEditorScreen)
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{
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Item.ItemList.ForEach(i => i.Reset());
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Structure.WallList.ForEach(s => s.Reset());
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foreach (MapEntity entity in MapEntity.SelectedList)
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{
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if (entity is Item item)
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{
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item.CreateEditingHUD();
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break;
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}
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else if (entity is Structure structure)
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{
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structure.CreateEditingHUD();
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break;
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}
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}
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}
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}));
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commands.Add(new Command("alpha", "Change the alpha (as bytes from 0 to 255) of the selected item/structure instances. Applied only in the subeditor.", (string[] args) =>
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{
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if (Screen.Selected == GameMain.SubEditorScreen)
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@@ -12,7 +12,7 @@ namespace Barotrauma
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{
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private UInt16 startWatchmanID, endWatchmanID;
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public static GUIComponent StartCampaignSetup(IEnumerable<string> saveFiles)
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public static GUIComponent StartCampaignSetup( IEnumerable<Submarine> submarines, IEnumerable<string> saveFiles)
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{
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GUIFrame background = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas), style: "GUIBackgroundBlocker");
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@@ -35,7 +35,7 @@ namespace Barotrauma
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var newCampaignContainer = new GUIFrame(new RectTransform(Vector2.One, campaignContainer.RectTransform, Anchor.BottomLeft), style: null);
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var loadCampaignContainer = new GUIFrame(new RectTransform(Vector2.One, campaignContainer.RectTransform, Anchor.BottomLeft), style: null);
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var campaignSetupUI = new CampaignSetupUI(true, newCampaignContainer, loadCampaignContainer, saveFiles);
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var campaignSetupUI = new CampaignSetupUI(true, newCampaignContainer, loadCampaignContainer, submarines, saveFiles);
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var newCampaignButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonContainer.RectTransform),
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TextManager.Get("NewCampaign"))
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@@ -313,7 +313,7 @@ namespace Barotrauma.Items.Components
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if (sound == null) { return 0.0f; }
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if (sound.VolumeProperty == "") { return sound.VolumeMultiplier; }
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if (properties.TryGetValue(sound.VolumeProperty, out SerializableProperty property))
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if (SerializableProperties.TryGetValue(sound.VolumeProperty, out SerializableProperty property))
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{
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float newVolume = 0.0f;
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try
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@@ -486,5 +486,18 @@ namespace Barotrauma.Items.Components
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yield return CoroutineStatus.Success;
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}
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partial void ParseMsg()
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{
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string msg = TextManager.Get(Msg, true);
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if (msg != null)
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{
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foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
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{
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msg = msg.Replace("[" + inputType.ToString().ToLowerInvariant() + "]", GameMain.Config.KeyBind(inputType).ToString());
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}
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Msg = msg;
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}
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}
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}
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}
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@@ -448,7 +448,7 @@ namespace Barotrauma
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}
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}
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private GUIComponent CreateEditingHUD(bool inGame = false)
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public GUIComponent CreateEditingHUD(bool inGame = false)
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{
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editingHUD = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GUI.Canvas, Anchor.CenterRight) { MinSize = new Point(400, 0) }) { UserData = this };
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GUIListBox listBox = new GUIListBox(new RectTransform(new Vector2(0.95f, 0.8f), editingHUD.RectTransform, Anchor.Center), style: null)
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@@ -457,40 +457,38 @@ namespace Barotrauma
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};
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var itemEditor = new SerializableEntityEditor(listBox.Content.RectTransform, this, inGame, showName: true);
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if (!inGame && Linkable)
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{
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var linkText = new GUITextBlock(new RectTransform(new Point(editingHUD.Rect.Width, 20)), TextManager.Get("HoldToLink"), font: GUI.SmallFont);
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var itemsText = new GUITextBlock(new RectTransform(new Point(editingHUD.Rect.Width, 20)), TextManager.Get("AllowedLinks") + ": ", font: GUI.SmallFont);
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if (AllowedLinks.None())
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{
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itemsText.Text += TextManager.Get("None");
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}
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else
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{
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for (int i = 0; i < AllowedLinks.Count; i++)
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{
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itemsText.Text += AllowedLinks[i];
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if (i < AllowedLinks.Count - 1)
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{
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itemsText.Text += ", ";
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}
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}
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}
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itemEditor.AddCustomContent(linkText, 1);
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itemEditor.AddCustomContent(itemsText, 2);
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linkText.TextColor = Color.Yellow;
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itemsText.TextColor = Color.Yellow;
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}
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if (!inGame)
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{
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if (Linkable)
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{
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var linkText = new GUITextBlock(new RectTransform(new Point(editingHUD.Rect.Width, 20)), TextManager.Get("HoldToLink"), font: GUI.SmallFont);
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var itemsText = new GUITextBlock(new RectTransform(new Point(editingHUD.Rect.Width, 20)), TextManager.Get("AllowedLinks") + ": ", font: GUI.SmallFont);
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if (AllowedLinks.None())
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{
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itemsText.Text += TextManager.Get("None");
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}
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else
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{
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for (int i = 0; i < AllowedLinks.Count; i++)
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{
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itemsText.Text += AllowedLinks[i];
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if (i < AllowedLinks.Count - 1)
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{
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itemsText.Text += ", ";
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}
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}
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}
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itemEditor.AddCustomContent(linkText, 1);
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itemEditor.AddCustomContent(itemsText, 2);
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linkText.TextColor = Color.Yellow;
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itemsText.TextColor = Color.Yellow;
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}
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var buttonContainer = new GUILayoutGroup(new RectTransform(new Point(listBox.Content.Rect.Width, 20)), isHorizontal: true)
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{
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Stretch = true,
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RelativeSpacing = 0.02f
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};
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new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityX"))
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new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityX"))
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{
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ToolTip = TextManager.Get("MirrorEntityXToolTip"),
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OnClicked = (button, data) =>
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@@ -499,7 +497,7 @@ namespace Barotrauma
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return true;
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}
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};
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new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityY"))
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new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityY"))
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{
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ToolTip = TextManager.Get("MirrorEntityYToolTip"),
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OnClicked = (button, data) =>
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@@ -510,7 +508,7 @@ namespace Barotrauma
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};
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if (Sprite != null)
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{
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var reloadTextureButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonContainer.RectTransform), TextManager.Get("ReloadSprite"));
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var reloadTextureButton = new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("ReloadSprite"));
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reloadTextureButton.OnClicked += (button, data) =>
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{
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Sprite.ReloadXML();
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@@ -518,6 +516,15 @@ namespace Barotrauma
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return true;
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};
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}
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new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("ResetToPrefab"))
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{
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OnClicked = (button, data) =>
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{
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Reset();
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CreateEditingHUD();
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return true;
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}
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};
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itemEditor.AddCustomContent(buttonContainer, itemEditor.ContentCount);
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}
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@@ -87,7 +87,7 @@ namespace Barotrauma
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}
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}
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private GUIComponent CreateEditingHUD(bool inGame = false)
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public GUIComponent CreateEditingHUD(bool inGame = false)
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{
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editingHUD = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GUI.Canvas, Anchor.CenterRight) { MinSize = new Point(400, 0) }) { UserData = this };
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GUIListBox listBox = new GUIListBox(new RectTransform(new Vector2(0.95f, 0.8f), editingHUD.RectTransform, Anchor.Center), style: null);
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@@ -98,7 +98,7 @@ namespace Barotrauma
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Stretch = true,
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RelativeSpacing = 0.02f
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};
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new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityX"))
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new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityX"))
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{
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ToolTip = TextManager.Get("MirrorEntityXToolTip"),
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OnClicked = (button, data) =>
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@@ -107,7 +107,7 @@ namespace Barotrauma
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return true;
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}
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};
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new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityY"))
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new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("MirrorEntityY"))
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{
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ToolTip = TextManager.Get("MirrorEntityYToolTip"),
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OnClicked = (button, data) =>
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@@ -116,7 +116,7 @@ namespace Barotrauma
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return true;
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}
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};
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var reloadTextureButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonContainer.RectTransform), TextManager.Get("ReloadSprite"))
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var reloadTextureButton = new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("ReloadSprite"))
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{
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OnClicked = (button, data) =>
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{
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@@ -125,6 +125,15 @@ namespace Barotrauma
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return true;
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}
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};
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new GUIButton(new RectTransform(new Vector2(0.23f, 1.0f), buttonContainer.RectTransform), TextManager.Get("ResetToPrefab"))
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{
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OnClicked = (button, data) =>
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{
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Reset();
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CreateEditingHUD();
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return true;
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}
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};
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editor.AddCustomContent(buttonContainer, editor.ContentCount);
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PositionEditingHUD();
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@@ -40,6 +40,8 @@ namespace Barotrauma.Networking
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private List<Client> otherClients;
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private readonly List<Submarine> serverSubmarines = new List<Submarine>();
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private string serverIP;
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private bool needAuth;
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@@ -779,7 +781,7 @@ namespace Barotrauma.Networking
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saveFiles.Add(inc.ReadString());
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}
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GameMain.NetLobbyScreen.CampaignSetupUI = MultiPlayerCampaign.StartCampaignSetup(saveFiles);
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GameMain.NetLobbyScreen.CampaignSetupUI = MultiPlayerCampaign.StartCampaignSetup(serverSubmarines, saveFiles);
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break;
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case ServerPacketHeader.PERMISSIONS:
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ReadPermissions(inc);
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@@ -1162,7 +1164,7 @@ namespace Barotrauma.Networking
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VoipClient = new VoipClient(this, client);
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UInt16 subListCount = inc.ReadUInt16();
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List<Submarine> submarines = new List<Submarine>();
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serverSubmarines.Clear();
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for (int i = 0; i < subListCount; i++)
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{
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string subName = inc.ReadString();
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@@ -1171,16 +1173,16 @@ namespace Barotrauma.Networking
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var matchingSub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.Hash == subHash);
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if (matchingSub != null)
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{
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submarines.Add(matchingSub);
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serverSubmarines.Add(matchingSub);
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}
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else
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{
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submarines.Add(new Submarine(Path.Combine(Submarine.SavePath, subName) + ".sub", subHash, false));
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serverSubmarines.Add(new Submarine(Path.Combine(Submarine.SavePath, subName) + ".sub", subHash, false));
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}
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}
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GameMain.NetLobbyScreen.UpdateSubList(GameMain.NetLobbyScreen.SubList, submarines);
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GameMain.NetLobbyScreen.UpdateSubList(GameMain.NetLobbyScreen.ShuttleList.ListBox, submarines);
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GameMain.NetLobbyScreen.UpdateSubList(GameMain.NetLobbyScreen.SubList, serverSubmarines);
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GameMain.NetLobbyScreen.UpdateSubList(GameMain.NetLobbyScreen.ShuttleList.ListBox, serverSubmarines);
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gameStarted = inc.ReadBoolean();
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bool allowSpectating = inc.ReadBoolean();
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@@ -31,14 +31,14 @@ namespace Barotrauma
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}
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}
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private bool isMultiplayer;
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private readonly bool isMultiplayer;
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public CampaignSetupUI(bool isMultiplayer, GUIComponent newGameContainer, GUIComponent loadGameContainer, IEnumerable<string> saveFiles=null)
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public CampaignSetupUI(bool isMultiplayer, GUIComponent newGameContainer, GUIComponent loadGameContainer, IEnumerable<Submarine> submarines, IEnumerable<string> saveFiles = null)
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{
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this.isMultiplayer = isMultiplayer;
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this.newGameContainer = newGameContainer;
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this.loadGameContainer = loadGameContainer;
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var columnContainer = new GUILayoutGroup(new RectTransform(Vector2.One, newGameContainer.RectTransform), isHorizontal: true)
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{
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Stretch = true,
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@@ -60,7 +60,7 @@ namespace Barotrauma
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), leftColumn.RectTransform), TextManager.Get("SelectedSub") + ":", textAlignment: Alignment.BottomLeft);
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subList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.65f), leftColumn.RectTransform));
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UpdateSubList();
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UpdateSubList(submarines);
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// New game right side
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), rightColumn.RectTransform), TextManager.Get("SaveName") + ":", textAlignment: Alignment.BottomLeft);
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@@ -87,9 +87,8 @@ namespace Barotrauma
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return false;
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}
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Submarine selectedSub = subList.SelectedData as Submarine;
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if (selectedSub == null) return false;
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if (!(subList.SelectedData is Submarine selectedSub)) { return false; }
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if (string.IsNullOrEmpty(selectedSub.MD5Hash.Hash))
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{
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((GUITextBlock)subList.SelectedComponent).TextColor = Color.DarkRed * 0.8f;
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@@ -193,12 +192,12 @@ namespace Barotrauma
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saveNameBox.Text = Path.GetFileNameWithoutExtension(savePath);
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}
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public void UpdateSubList()
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public void UpdateSubList(IEnumerable<Submarine> submarines)
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{
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#if DEBUG
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var subsToShow = Submarine.SavedSubmarines.Where(s => !s.HasTag(SubmarineTag.HideInMenus));
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var subsToShow = submarines.Where(s => !s.HasTag(SubmarineTag.HideInMenus));
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#else
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var subsToShow = Submarine.SavedSubmarines;
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var subsToShow = submarines;
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#endif
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subList.ClearChildren();
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@@ -282,7 +282,7 @@ namespace Barotrauma
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menuTabs[(int)Tab.LoadGame] = new GUIFrame(new RectTransform(relativeSize, GUI.Canvas, anchor, pivot, minSize, maxSize));
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var paddedLoadGame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), menuTabs[(int)Tab.LoadGame].RectTransform, Anchor.Center), style: null);
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campaignSetupUI = new CampaignSetupUI(false, paddedNewGame, paddedLoadGame)
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campaignSetupUI = new CampaignSetupUI(false, paddedNewGame, paddedLoadGame, Submarine.SavedSubmarines)
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{
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LoadGame = LoadGame,
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StartNewGame = StartGame
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@@ -336,7 +336,7 @@ namespace Barotrauma
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UpdateTutorialList();
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campaignSetupUI.UpdateSubList();
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campaignSetupUI.UpdateSubList(Submarine.SavedSubmarines);
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ResetButtonStates(null);
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Reference in New Issue
Block a user