Player characters arent AICharacters in multiplayer, lighting optimization

This commit is contained in:
Regalis11
2015-12-13 18:02:43 +02:00
parent 04cfca0ede
commit c74caadc42
9 changed files with 38 additions and 34 deletions

View File

@@ -757,13 +757,13 @@ namespace Barotrauma.Networking
for (int i = 0; i < ConnectedClients.Count; i++)
{
ConnectedClients[i].Character = Character.Create(
ConnectedClients[i].characterInfo, assignedWayPoints[i], true);
ConnectedClients[i].characterInfo, assignedWayPoints[i].WorldPosition, true);
ConnectedClients[i].Character.GiveJobItems(assignedWayPoints[i]);
}
if (characterInfo != null)
{
myCharacter = Character.Create(characterInfo, assignedWayPoints[assignedWayPoints.Length - 1]);
myCharacter = Character.Create(characterInfo, assignedWayPoints[assignedWayPoints.Length - 1].WorldPosition);
Character.Controlled = myCharacter;
myCharacter.GiveJobItems(assignedWayPoints[assignedWayPoints.Length - 1]);