Player characters arent AICharacters in multiplayer, lighting optimization

This commit is contained in:
Regalis11
2015-12-13 18:02:43 +02:00
parent 04cfca0ede
commit c74caadc42
9 changed files with 38 additions and 34 deletions

View File

@@ -507,8 +507,10 @@ namespace Barotrauma
}
}
foreach (MapEntity e in mapEntityList)
for (int i = 0; i<mapEntityList.Count; i++)
{
MapEntity e = mapEntityList[i];
e.OnMapLoaded();
if (e.Submarine != null) e.Move(Submarine.HiddenSubPosition);
@@ -516,10 +518,10 @@ namespace Barotrauma
mapEntityList.Sort((x, y) =>
{
return x.Name.CompareTo(y.Name);
});
//mapEntityList.Sort((x, y) =>
//{
// return x.Name.CompareTo(y.Name);
//});
}