Player characters arent AICharacters in multiplayer, lighting optimization
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@@ -69,6 +69,7 @@ namespace Barotrauma.Lights
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foreach (ConvexHull convexHull in ConvexHull.list)
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{
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if (!convexHull.Intersects(camView)) continue;
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//if (!camView.Intersects(convexHull.BoundingBox)) continue;
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convexHull.DrawShadows(graphics, cam, pos, shadowTransform);
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@@ -109,7 +110,7 @@ namespace Barotrauma.Lights
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foreach (LightSource light in lights)
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{
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if (light.hullsInRange.Count == 0 || light.Color.A < 0.01f || light.Range < 1.0f) continue;
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//if (!MathUtils.CircleIntersectsRectangle(light.Position, light.Range, viewRect)) continue;
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if (!MathUtils.CircleIntersectsRectangle(light.WorldPosition, light.Range, viewRect)) continue;
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//clear alpha to 1
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ClearAlphaToOne(graphics, spriteBatch);
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@@ -121,7 +122,7 @@ namespace Barotrauma.Lights
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foreach (ConvexHull ch in light.hullsInRange)
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{
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//if (!MathUtils.CircleIntersectsRectangle(light.Position, light.Range, ch.BoundingBox)) continue;
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if (!MathUtils.CircleIntersectsRectangle(light.Position, light.Range, ch.BoundingBox)) continue;
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//draw shadow
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ch.DrawShadows(graphics, cam, light, shadowTransform, false);
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}
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