Player characters arent AICharacters in multiplayer, lighting optimization

This commit is contained in:
Regalis11
2015-12-13 18:02:43 +02:00
parent 04cfca0ede
commit c74caadc42
9 changed files with 38 additions and 34 deletions

View File

@@ -213,7 +213,7 @@ namespace Barotrauma
//WayPoint randomWayPoint = WayPoint.GetRandom(SpawnType.Human);
//Vector2 position = (randomWayPoint == null) ? Vector2.Zero : randomWayPoint.SimPosition;
Character character = Character.Create(characterInfos[i], waypoints[i]);
Character character = Character.Create(characterInfos[i], waypoints[i].WorldPosition);
Character.Controlled = character;
if (!character.Info.StartItemsGiven)