Player characters arent AICharacters in multiplayer, lighting optimization
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@@ -213,7 +213,7 @@ namespace Barotrauma
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//WayPoint randomWayPoint = WayPoint.GetRandom(SpawnType.Human);
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//Vector2 position = (randomWayPoint == null) ? Vector2.Zero : randomWayPoint.SimPosition;
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Character character = Character.Create(characterInfos[i], waypoints[i]);
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Character character = Character.Create(characterInfos[i], waypoints[i].WorldPosition);
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Character.Controlled = character;
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if (!character.Info.StartItemsGiven)
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