Player characters arent AICharacters in multiplayer, lighting optimization

This commit is contained in:
Regalis11
2015-12-13 18:02:43 +02:00
parent 04cfca0ede
commit c74caadc42
9 changed files with 38 additions and 34 deletions
+5 -5
View File
@@ -36,12 +36,12 @@ namespace Barotrauma
for (int i = 0; i < amount; i++)
{
Vector2 position = (randomWayPoint == null) ? Vector2.Zero : FarseerPhysics.ConvertUnits.ToSimUnits(randomWayPoint.Position);
//!!!!!!!!!!!!!!!!!!
//if (spawnDeep)
//{
// position.Y = FarseerPhysics.ConvertUnits.ToSimUnits(Level.Loaded.Position.Y);
//}
if (spawnDeep)
{
position.Y -= 100.0f;
}
position.X += Rand.Range(-0.5f, 0.5f);
position.Y += Rand.Range(-0.5f, 0.5f);