Voting for round to end, level generation improvements
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@@ -36,7 +36,7 @@ namespace Barotrauma.Networking
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private GUIFrame settingsFrame;
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public float AutoRestartTimer;
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private bool autoRestart;
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private bool allowSpectating = true;
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@@ -85,6 +85,8 @@ namespace Barotrauma.Networking
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get { return allowSpectating; }
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}
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public float EndVoteRequiredRatio;
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private void CreateSettingsFrame()
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{
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settingsFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
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@@ -93,16 +95,39 @@ namespace Barotrauma.Networking
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new GUITextBlock(new Rectangle(0, -15, 0, 20), "Server settings", GUI.Style, innerFrame, GUI.LargeFont);
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var randomizeLevelBox = new GUITickBox(new Rectangle(0, 30, 20, 20), "Randomize level seed", Alignment.Left, innerFrame);
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var randomizeLevelBox = new GUITickBox(new Rectangle(0, 30, 20, 20), "Randomize level seed between rounds", Alignment.Left, innerFrame);
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randomizeLevelBox.Selected = randomizeSeed;
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randomizeLevelBox.OnSelected = ToggleRandomizeSeed;
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var endBox = new GUITickBox(new Rectangle(0, 60, 20, 20), "End round when destination reached", Alignment.Left, innerFrame);
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endBox.Selected = endRoundAtLevelEnd;
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endBox.OnSelected = (GUITickBox) => { endRoundAtLevelEnd = GUITickBox.Selected; return true; };
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var endVoteBox = new GUITickBox(new Rectangle(0, 90, 20, 20), "End round by voting", Alignment.Left, innerFrame);
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endVoteBox.Selected = Voting.AllowEndVoting;
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endVoteBox.OnSelected = (GUITickBox) =>
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{
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Voting.AllowEndVoting = !Voting.AllowEndVoting;
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GameMain.Server.UpdateVoteStatus();
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return true;
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};
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var votesRequiredText = new GUITextBlock(new Rectangle(20, 110, 20, 20), "Votes required: 50 %", GUI.Style, innerFrame, GUI.SmallFont);
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var votesRequiredSlider = new GUIScrollBar(new Rectangle(150,115, 100, 10), GUI.Style, 0.1f, innerFrame);
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votesRequiredSlider.UserData = votesRequiredText;
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votesRequiredSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
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{
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GUITextBlock voteText = scrollBar.UserData as GUITextBlock;
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scrollBar.BarScroll = MathUtils.Round(barScroll, 0.2f);
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EndVoteRequiredRatio = barScroll/2.0f + 0.5f;
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voteText.Text = "Votes required: " + (int)MathUtils.Round(EndVoteRequiredRatio * 100.0f, 10.0f) + " %";
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return true;
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};
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new GUITextBlock(new Rectangle(0, 95, 100, 20), "Submarine selection:", GUI.Style, innerFrame);
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var selectionFrame = new GUIFrame(new Rectangle(0, 120, 300, 20), null, innerFrame);
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new GUITextBlock(new Rectangle(0, 95+50, 100, 20), "Submarine selection:", GUI.Style, innerFrame);
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var selectionFrame = new GUIFrame(new Rectangle(0, 120 + 50, 300, 20), null, innerFrame);
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for (int i = 0; i<3; i++)
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{
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var selectionTick = new GUITickBox(new Rectangle(i * 100, 0, 20, 20), ((SelectionMode)i).ToString(), Alignment.Left, selectionFrame);
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@@ -110,9 +135,9 @@ namespace Barotrauma.Networking
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selectionTick.OnSelected = SwitchSubSelection;
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selectionTick.UserData = (SelectionMode)i;
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}
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new GUITextBlock(new Rectangle(0, 145, 100, 20), "Mode selection:", GUI.Style, innerFrame);
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selectionFrame = new GUIFrame(new Rectangle(0, 170, 300, 20), null, innerFrame);
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new GUITextBlock(new Rectangle(0, 145 + 50, 100, 20), "Mode selection:", GUI.Style, innerFrame);
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selectionFrame = new GUIFrame(new Rectangle(0, 170 + 50, 300, 20), null, innerFrame);
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for (int i = 0; i<3; i++)
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{
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var selectionTick = new GUITickBox(new Rectangle(i*100, 0, 20, 20), ((SelectionMode)i).ToString(), Alignment.Left, selectionFrame);
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@@ -120,8 +145,8 @@ namespace Barotrauma.Networking
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selectionTick.OnSelected = SwitchModeSelection;
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selectionTick.UserData = (SelectionMode)i;
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}
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var allowSpecBox = new GUITickBox(new Rectangle(0, 210, 20, 20), "Allow spectating", Alignment.Left, innerFrame);
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var allowSpecBox = new GUITickBox(new Rectangle(0, 210 + 50, 20, 20), "Allow spectating", Alignment.Left, innerFrame);
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allowSpecBox.Selected = true;
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allowSpecBox.OnSelected = ToggleAllowSpectating;
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