Voting for round to end, level generation improvements

This commit is contained in:
Regalis
2016-02-12 19:39:24 +02:00
parent 3ffc19485b
commit c6f52cc68f
20 changed files with 294 additions and 129 deletions

View File

@@ -15,6 +15,8 @@ namespace Barotrauma.Networking
private ReliableChannel reliableChannel;
private GUIButton endRoundButton;
private bool connected;
private int myID;
@@ -28,8 +30,17 @@ namespace Barotrauma.Networking
get { return myID; }
}
public List<Client> OtherClients
{
get { return otherClients; }
}
public GameClient(string newName)
{
endRoundButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170, 20, 150, 25), "End round", Alignment.TopLeft, GUI.Style, inGameHUD);
endRoundButton.OnClicked = EndRoundClicked;
endRoundButton.Visible = false;
GameMain.DebugDraw = false;
Hull.EditFire = false;
Hull.EditWater = false;
@@ -230,7 +241,6 @@ namespace Barotrauma.Networking
new GUIMessageBox("Connection timed out", "You were disconnected for too long and your Character was deleted. Please wait for another round to start.");
}
GameMain.NetLobbyScreen.ClearPlayers();
//add the names of other connected clients to the lobby screen
@@ -590,6 +600,8 @@ namespace Barotrauma.Networking
gameStarted = true;
endRoundButton.Visible = Voting.AllowEndVoting;
GameMain.GameScreen.Select();
AddChatMessage("Press TAB to chat", ChatMessageType.Server);
@@ -659,7 +671,7 @@ namespace Barotrauma.Networking
public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
{
base.Draw(spriteBatch);
if (!GameMain.DebugDraw) return;
int width = 200, height = 300;
@@ -696,13 +708,16 @@ namespace Barotrauma.Networking
{
case VoteType.Sub:
msg.Write(((Submarine)userData).Name);
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
break;
case VoteType.Mode:
msg.Write(((GameModePreset)userData).Name);
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
break;
case VoteType.EndRound:
msg.Write((bool)userData);
break;
}
client.SendMessage(msg, NetDeliveryMethod.ReliableUnordered);
}
public bool SpectateClicked(GUIButton button, object userData)
@@ -717,6 +732,23 @@ namespace Barotrauma.Networking
return false;
}
public bool EndRoundClicked(GUIButton button, object userData)
{
if (!gameStarted) return false;
if (!Voting.AllowEndVoting)
{
button.Visible = false;
return false;
}
Vote(VoteType.EndRound, true);
return false;
}
public void SendCharacterData()
{
if (characterInfo == null) return;
@@ -794,7 +826,8 @@ namespace Barotrauma.Networking
if (client.ServerConnection == null) return;
type = (gameStarted && myCharacter != null && myCharacter.IsDead) ? ChatMessageType.Dead : ChatMessageType.Default;
type = (Screen.Selected == GameMain.GameScreen &&
(myCharacter == null || myCharacter.IsDead)) ? ChatMessageType.Dead : ChatMessageType.Default;
ReliableMessage msg = reliableChannel.CreateMessage();
msg.InnerMessage.Write((byte)PacketTypes.Chatmessage);

View File

@@ -473,6 +473,12 @@ namespace Barotrauma.Networking
break;
case (byte)PacketTypes.Vote:
Voting.RegisterVote(inc, ConnectedClients);
if (Voting.AllowEndVoting &&
((float)EndVoteCount / (float)EndVoteMax) >= EndVoteRequiredRatio)
{
EndButtonHit(null,null);
}
break;
case (byte)PacketTypes.RequestNetLobbyUpdate:
UpdateNetLobby(null, null);
@@ -860,9 +866,11 @@ namespace Barotrauma.Networking
private bool EndButtonHit(GUIButton button, object obj)
{
if (!gameStarted) return false;
string endMessage = "The round has ended." + '\n';
if (TraitorManager!=null)
if (TraitorManager != null)
{
endMessage += TraitorManager.GetEndMessage();
}
@@ -1092,7 +1100,7 @@ namespace Barotrauma.Networking
base.Draw(spriteBatch);
if (settingsFrame != null) settingsFrame.Draw(spriteBatch);
if (!ShowNetStats) return;
int width = 200, height = 300;
@@ -1465,14 +1473,22 @@ namespace Barotrauma.Networking
jobPreferences = new List<JobPrefab>(JobPrefab.List.GetRange(0,3));
}
public object GetVote(VoteType voteType)
public T GetVote<T>(VoteType voteType)
{
return votes[(int)voteType];
return (votes[(int)voteType] is T) ? (T)votes[(int)voteType] : default(T);
}
public void SetVote(VoteType voteType, object value)
{
votes[(int)voteType] = value;
}
public void ResetVotes()
{
for (int i = 0; i<votes.Length; i++)
{
votes[i] = null;
}
}
}
}

View File

@@ -36,7 +36,7 @@ namespace Barotrauma.Networking
private GUIFrame settingsFrame;
public float AutoRestartTimer;
private bool autoRestart;
private bool allowSpectating = true;
@@ -85,6 +85,8 @@ namespace Barotrauma.Networking
get { return allowSpectating; }
}
public float EndVoteRequiredRatio;
private void CreateSettingsFrame()
{
settingsFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
@@ -93,16 +95,39 @@ namespace Barotrauma.Networking
new GUITextBlock(new Rectangle(0, -15, 0, 20), "Server settings", GUI.Style, innerFrame, GUI.LargeFont);
var randomizeLevelBox = new GUITickBox(new Rectangle(0, 30, 20, 20), "Randomize level seed", Alignment.Left, innerFrame);
var randomizeLevelBox = new GUITickBox(new Rectangle(0, 30, 20, 20), "Randomize level seed between rounds", Alignment.Left, innerFrame);
randomizeLevelBox.Selected = randomizeSeed;
randomizeLevelBox.OnSelected = ToggleRandomizeSeed;
var endBox = new GUITickBox(new Rectangle(0, 60, 20, 20), "End round when destination reached", Alignment.Left, innerFrame);
endBox.Selected = endRoundAtLevelEnd;
endBox.OnSelected = (GUITickBox) => { endRoundAtLevelEnd = GUITickBox.Selected; return true; };
var endVoteBox = new GUITickBox(new Rectangle(0, 90, 20, 20), "End round by voting", Alignment.Left, innerFrame);
endVoteBox.Selected = Voting.AllowEndVoting;
endVoteBox.OnSelected = (GUITickBox) =>
{
Voting.AllowEndVoting = !Voting.AllowEndVoting;
GameMain.Server.UpdateVoteStatus();
return true;
};
var votesRequiredText = new GUITextBlock(new Rectangle(20, 110, 20, 20), "Votes required: 50 %", GUI.Style, innerFrame, GUI.SmallFont);
var votesRequiredSlider = new GUIScrollBar(new Rectangle(150,115, 100, 10), GUI.Style, 0.1f, innerFrame);
votesRequiredSlider.UserData = votesRequiredText;
votesRequiredSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
GUITextBlock voteText = scrollBar.UserData as GUITextBlock;
scrollBar.BarScroll = MathUtils.Round(barScroll, 0.2f);
EndVoteRequiredRatio = barScroll/2.0f + 0.5f;
voteText.Text = "Votes required: " + (int)MathUtils.Round(EndVoteRequiredRatio * 100.0f, 10.0f) + " %";
return true;
};
new GUITextBlock(new Rectangle(0, 95, 100, 20), "Submarine selection:", GUI.Style, innerFrame);
var selectionFrame = new GUIFrame(new Rectangle(0, 120, 300, 20), null, innerFrame);
new GUITextBlock(new Rectangle(0, 95+50, 100, 20), "Submarine selection:", GUI.Style, innerFrame);
var selectionFrame = new GUIFrame(new Rectangle(0, 120 + 50, 300, 20), null, innerFrame);
for (int i = 0; i<3; i++)
{
var selectionTick = new GUITickBox(new Rectangle(i * 100, 0, 20, 20), ((SelectionMode)i).ToString(), Alignment.Left, selectionFrame);
@@ -110,9 +135,9 @@ namespace Barotrauma.Networking
selectionTick.OnSelected = SwitchSubSelection;
selectionTick.UserData = (SelectionMode)i;
}
new GUITextBlock(new Rectangle(0, 145, 100, 20), "Mode selection:", GUI.Style, innerFrame);
selectionFrame = new GUIFrame(new Rectangle(0, 170, 300, 20), null, innerFrame);
new GUITextBlock(new Rectangle(0, 145 + 50, 100, 20), "Mode selection:", GUI.Style, innerFrame);
selectionFrame = new GUIFrame(new Rectangle(0, 170 + 50, 300, 20), null, innerFrame);
for (int i = 0; i<3; i++)
{
var selectionTick = new GUITickBox(new Rectangle(i*100, 0, 20, 20), ((SelectionMode)i).ToString(), Alignment.Left, selectionFrame);
@@ -120,8 +145,8 @@ namespace Barotrauma.Networking
selectionTick.OnSelected = SwitchModeSelection;
selectionTick.UserData = (SelectionMode)i;
}
var allowSpecBox = new GUITickBox(new Rectangle(0, 210, 20, 20), "Allow spectating", Alignment.Left, innerFrame);
var allowSpecBox = new GUITickBox(new Rectangle(0, 210 + 50, 20, 20), "Allow spectating", Alignment.Left, innerFrame);
allowSpecBox.Selected = true;
allowSpecBox.OnSelected = ToggleAllowSpectating;

View File

@@ -47,7 +47,7 @@ namespace Barotrauma.Networking
class NetworkMember
{
protected static Color[] messageColor = { Color.White, Color.Red, Color.LightBlue, Color.LightGreen };
protected static Color[] messageColor = { Color.White, Color.Red, new Color(63,72,204), Color.LightGreen };
protected NetPeer netPeer;
@@ -60,6 +60,10 @@ namespace Barotrauma.Networking
protected GUIListBox chatBox;
protected GUITextBox chatMsgBox;
public int EndVoteCount, EndVoteMax;
//private GUITextBlock endVoteText;
public int Port;
protected bool gameStarted;
@@ -122,7 +126,6 @@ namespace Barotrauma.Networking
chatMsgBox.Padding = Vector4.Zero;
chatMsgBox.OnEnterPressed = EnterChatMessage;
Voting = new Voting();
}
@@ -247,6 +250,12 @@ namespace Barotrauma.Networking
GameMain.GameSession.CrewManager.Draw(spriteBatch);
inGameHUD.Draw(spriteBatch);
if (EndVoteCount > 0)
{
GUI.DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - 150.0f, 40), "Votes: " + EndVoteCount + "/" + EndVoteMax, Color.White);
}
}
public virtual bool SelectCrewCharacter(GUIComponent component, object obj)