Voting for round to end, level generation improvements
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@@ -17,7 +17,7 @@ namespace Barotrauma.Tutorials
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public override IEnumerable<object> UpdateState()
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{
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Submarine.Loaded.SetPosition(new Vector2(Submarine.Loaded.Position.X, 38500.0f));
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//Submarine.Loaded.SetPosition(new Vector2(Submarine.Loaded.Position.X, 38500.0f));
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//spawn some fish next to the player
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GameMain.GameScreen.BackgroundCreatureManager.SpawnSprites(2,
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@@ -91,7 +91,7 @@ namespace Barotrauma.Tutorials
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{
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yield return CoroutineStatus.Running;
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}
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infoBox = CreateInfoFrame("The reactor is now fueled up. Try turning it on by increasing the fission rate.");
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while (reactor.FissionRate <= 0.0f)
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@@ -275,7 +275,7 @@ namespace Barotrauma.Tutorials
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infoBox = CreateInfoFrame("Steer the submarine downwards, heading further into the cavern.");
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while (Submarine.Loaded.WorldPosition.Y > 31000.0f)
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while (Submarine.Loaded.WorldPosition.Y > 39000.0f)
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{
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yield return CoroutineStatus.Running;
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}
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