Voting for round to end, level generation improvements

This commit is contained in:
Regalis
2016-02-12 19:39:24 +02:00
parent 3ffc19485b
commit c6f52cc68f
20 changed files with 294 additions and 129 deletions

View File

@@ -17,7 +17,7 @@ namespace Barotrauma.Tutorials
public override IEnumerable<object> UpdateState()
{
Submarine.Loaded.SetPosition(new Vector2(Submarine.Loaded.Position.X, 38500.0f));
//Submarine.Loaded.SetPosition(new Vector2(Submarine.Loaded.Position.X, 38500.0f));
//spawn some fish next to the player
GameMain.GameScreen.BackgroundCreatureManager.SpawnSprites(2,
@@ -91,7 +91,7 @@ namespace Barotrauma.Tutorials
{
yield return CoroutineStatus.Running;
}
infoBox = CreateInfoFrame("The reactor is now fueled up. Try turning it on by increasing the fission rate.");
while (reactor.FissionRate <= 0.0f)
@@ -275,7 +275,7 @@ namespace Barotrauma.Tutorials
infoBox = CreateInfoFrame("Steer the submarine downwards, heading further into the cavern.");
while (Submarine.Loaded.WorldPosition.Y > 31000.0f)
while (Submarine.Loaded.WorldPosition.Y > 39000.0f)
{
yield return CoroutineStatus.Running;
}