Voting for round to end, level generation improvements
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@@ -27,7 +27,7 @@ namespace Barotrauma
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public override void Start(Level level)
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{
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Vector2 position = level.GetRandomInterestingPosition(monster.Mass > 500.0f, true);
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Vector2 position = level.GetRandomInterestingPosition(true, true);
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monster = Character.Create(monsterFile, position);
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monster.Enabled = false;
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