Voting for round to end, level generation improvements
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@@ -915,7 +915,7 @@ namespace Barotrauma
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if (isDead) return;
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if (!(AnimController is FishAnimController))
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if (needsAir)
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{
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bool protectedFromPressure = PressureProtection > 0.0f;
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@@ -1445,7 +1445,7 @@ namespace Barotrauma
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else
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{
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Character character = FindEntityByID(characterId) as Character;
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if (character != null) SelectCharacter(character, false);
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if (character != null && character.IsHumanoid) SelectCharacter(character, false);
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}
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return;
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case NetworkEventType.KillCharacter:
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