Voting for round to end, level generation improvements

This commit is contained in:
Regalis
2016-02-12 19:39:24 +02:00
parent 3ffc19485b
commit c6f52cc68f
20 changed files with 294 additions and 129 deletions
@@ -11,6 +11,7 @@
<!-- head -->
<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2" impacttolerance="5.0">
<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="93,1,34,31" depth="0.04" origin="0.5,0.5"/>
<attack type="PinchCCW" range="100" duration="0.5" damage="10" stun="0.1" bleedingdamage="3" structuredamage="30" damagetype="slash"/>
</limb>
<!-- body -->
<limb id = "1" radius="14" height="21" mass = "20" type="Torso" attackpriority="3" impacttolerance="10.0">
+1 -1
View File
@@ -110,7 +110,7 @@
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false"/>
<Projectile launchimpulse="80.0">
<Attack damage="100" bleedingdamage="10" structuredamage="200" damagetype="Blunt"/>
<Attack damage="1000" bleedingdamage="10" structuredamage="200" damagetype="Blunt"/>
<StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Reactor/explosion.ogg">
<Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0"/>
</StatusEffect>