Voting for round to end, level generation improvements
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@@ -11,6 +11,7 @@
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<!-- head -->
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<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2" impacttolerance="5.0">
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<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="93,1,34,31" depth="0.04" origin="0.5,0.5"/>
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<attack type="PinchCCW" range="100" duration="0.5" damage="10" stun="0.1" bleedingdamage="3" structuredamage="30" damagetype="slash"/>
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</limb>
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<!-- body -->
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<limb id = "1" radius="14" height="21" mass = "20" type="Torso" attackpriority="3" impacttolerance="10.0">
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@@ -110,7 +110,7 @@
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<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false"/>
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<Projectile launchimpulse="80.0">
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<Attack damage="100" bleedingdamage="10" structuredamage="200" damagetype="Blunt"/>
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<Attack damage="1000" bleedingdamage="10" structuredamage="200" damagetype="Blunt"/>
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<StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0"/>
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</StatusEffect>
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