Added an option to respawn directly in the main sub
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@@ -528,12 +528,14 @@ namespace Barotrauma.Networking
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string subName = inc.ReadString();
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string subHash = inc.ReadString();
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bool usingShuttle = inc.ReadBoolean();
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string shuttleName = inc.ReadString();
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string shuttleHash = inc.ReadString();
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NetOutgoingMessage readyToStartMsg = client.CreateMessage();
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readyToStartMsg.Write((byte)ClientPacketHeader.RESPONSE_STARTGAME);
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GameMain.NetLobbyScreen.UsingShuttle = usingShuttle;
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readyToStartMsg.Write(
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GameMain.NetLobbyScreen.TrySelectSub(subName, subHash, GameMain.NetLobbyScreen.SubList) &&
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GameMain.NetLobbyScreen.TrySelectSub(shuttleName, shuttleHash, GameMain.NetLobbyScreen.ShuttleList.ListBox));
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@@ -654,6 +656,7 @@ namespace Barotrauma.Networking
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string subName = inc.ReadString();
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string subHash = inc.ReadString();
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bool usingShuttle = inc.ReadBoolean();
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string shuttleName = inc.ReadString();
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string shuttleHash = inc.ReadString();
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@@ -697,6 +700,8 @@ namespace Barotrauma.Networking
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yield return CoroutineStatus.Success;
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}
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GameMain.NetLobbyScreen.UsingShuttle = usingShuttle;
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if (campaign == null)
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{
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if (!GameMain.NetLobbyScreen.TrySelectSub(subName, subHash, GameMain.NetLobbyScreen.SubList))
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@@ -723,7 +728,7 @@ namespace Barotrauma.Networking
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GameMain.GameSession.StartRound(campaign.Map.SelectedConnection.Level, true, false);
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}
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if (respawnAllowed) respawnManager = new RespawnManager(this, GameMain.NetLobbyScreen.SelectedShuttle);
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if (respawnAllowed) respawnManager = new RespawnManager(this, GameMain.NetLobbyScreen.UsingShuttle ? GameMain.NetLobbyScreen.SelectedShuttle : null);
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if (isTraitor)
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{
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@@ -842,6 +847,7 @@ namespace Barotrauma.Networking
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string selectSubName = inc.ReadString();
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string selectSubHash = inc.ReadString();
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bool usingShuttle = inc.ReadBoolean();
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string selectShuttleName = inc.ReadString();
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string selectShuttleHash = inc.ReadString();
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@@ -878,6 +884,8 @@ namespace Barotrauma.Networking
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GameMain.NetLobbyScreen.ServerName = serverName;
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GameMain.NetLobbyScreen.ServerMessage.Text = serverText;
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GameMain.NetLobbyScreen.UsingShuttle = usingShuttle;
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if (!allowSubVoting)
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{
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GameMain.NetLobbyScreen.TrySelectSub(selectSubName, selectSubHash, GameMain.NetLobbyScreen.SubList);
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