[Save/Sync] Work on SettingsMenu
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@@ -28,22 +28,41 @@ internal sealed class ModsGameplaySettingsMenu : ModsSettingsMenu
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new RectTransform(new Vector2(0.85f, 0.1f), searchBarLayoutGroup.RectTransform, Anchor.TopLeft),
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createClearButton: true)
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{
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OnEnterPressed = (btn, txt) =>
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OnTextChangedDelegate = (btn, txt) =>
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{
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// TODO: Execute filter here
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return true;
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}
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};
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// display area
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// main display area
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var settingsContentAreaGroup = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.90f), contentAreaLayoutGroup.RectTransform, Anchor.BottomCenter));
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GUIUtil.Spacer(settingsContentAreaGroup, Vector2.One);
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var (modCategoryDisplayGroup, settingsDisplayGroup) = GUIUtil.CreateSidebars(settingsContentAreaGroup, true);
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modCategoryDisplayGroup.RectTransform.RelativeSize = new Vector2(0.3f, 1f);
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settingsDisplayGroup.RectTransform.RelativeSize = new Vector2(0.7f, 1f);
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// Mods & Category Selectors
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var cpList = packageManagementService.GetAllLoadedPackages().OrderBy(cp => cp.Name == "Vanilla" ? 0 : 1).ThenBy(cp => cp.Name).ToList();
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var modSelectDropDown = GUIUtil.Dropdown<ContentPackage>(modCategoryDisplayGroup, cp => cp.Name == "Vanilla" ? "All" : cp.Name, null, cpList, cpList[0], cp =>
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{
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// filter selections
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// TODO: filter selections by adding it to the search bar
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}, Vector2.One, 2);
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void GenerateDisplayFromFilter(string text)
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{
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}
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void GenerateCategoryListDisplay(GUILayoutGroup layoutGroup)
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{
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}
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void GenerateSettingsListDisplay(GUILayoutGroup layoutGroup)
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{
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}
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}
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