IT BUILDS!!!
- Removed LocalizationServices and other sus things. - Rewrote AssemblyLoader [In Progress] SafeStorageService [In Progress] LuaScriptLoader
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using System;
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using Barotrauma.LuaCs.Configuration;
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using Barotrauma.LuaCs.Data;
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using Barotrauma.LuaCs.Services;
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using Barotrauma.Networking;
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namespace Barotrauma.LuaCs.Services;
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public interface INetworkSyncEntity
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{
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/// <summary>
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/// Network-synchronized object ID. Used for networking send/receive message events.
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/// </summary>
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Guid InstanceId { get; }
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/// <summary>
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/// Synchronization type. See <see cref="NetSync"/> for more information.
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/// </summary>
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NetSync SyncType { get; }
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/// <summary>
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/// Permissions needed by clients to send net-events and/or receive net messages.
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/// </summary>
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ClientPermissions WritePermissions { get; }
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/// <summary>
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/// Called when an incoming net message has data for this network object, typically from the same entity on another
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/// machine.
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/// </summary>
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/// <param name="message">Wrapper for the internal type: <see cref="IReadMessage"/></param>
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void ReadNetMessage(INetReadMessage message);
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/// <summary>
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/// Called when a network send-event involving this entity is triggered. Any data expected to be read by the recipient
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/// network object on the other instance(s) should be written to the packet.
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/// </summary>
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/// <param name="message">Wrapper for the internal type: <see cref="IWriteMessage"/></param>
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void WriteNetMessage(INetWriteMessage message);
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}
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/// <summary>
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/// Specifies the networking send/receive relationship for network object. Objects implementing this interface are
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/// expected to adhere to the contract or de-sync may occur.
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/// </summary>
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public enum NetSync
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{
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/// <summary>
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/// No network synchronization.
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/// </summary>
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None,
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/// <summary>
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/// Both the client and the server have 'send' and 'receive' permissions (limited by <see cref="ClientPermissions"/>). Can also be used to allow two-way communication
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/// with the server.
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/// </summary>
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TwoWay,
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/// <summary>
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/// Only the host/server has the authority to change this value.
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/// </summary>
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ServerAuthority,
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/// <summary>
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/// Only clients (with the required by <see cref="ClientPermissions"/>) may change the value and all value changes are communicated to the server/host.
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/// <br/><br/><b>[Important] The host/server will not send the value to other connected clients.</b><br/>
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/// Intended to allow clients to send one-way messages to the server.
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/// </summary>
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ClientOneWay
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}
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