Resizing structures/items in editor

This commit is contained in:
Regalis
2016-02-28 21:08:52 +02:00
parent 00c1edad09
commit c64dbed55d
8 changed files with 193 additions and 56 deletions

View File

@@ -23,7 +23,9 @@ namespace Barotrauma
protected static Vector2 selectionSize = Vector2.Zero;
protected static Vector2 startMovingPos = Vector2.Zero;
private MapEntityPrefab prefab;
protected List<ushort> linkedToID;
//observable collection because some entities may need to be notified when the collection is modified
@@ -66,6 +68,9 @@ namespace Barotrauma
//the position and dimensions of the entity
protected Rectangle rect;
private static bool resizing;
private int resizeDirX, resizeDirY;
public virtual Rectangle Rect {
get { return rect; }
@@ -139,12 +144,24 @@ namespace Barotrauma
set { isSelected = value; }
}
protected bool ResizeHorizontal
{
get { return prefab == null ? false : prefab.ResizeHorizontal; }
}
protected bool ResizeVertical
{
get { return prefab == null ? false : prefab.ResizeVertical; }
}
public virtual string Name
{
get { return ""; }
}
public MapEntity(Submarine submarine) : base(submarine) { }
public MapEntity(MapEntityPrefab prefab, Submarine submarine) : base(submarine)
{
this.prefab = prefab;
}
public virtual void Move(Vector2 amount)
{
@@ -232,6 +249,12 @@ namespace Barotrauma
/// </summary>
public static void UpdateSelecting(Camera cam)
{
if (resizing)
{
if (selectedList.Count == 0) resizing = false;
return;
}
foreach (MapEntity e in mapEntityList)
{
e.isHighlighted = false;
@@ -245,7 +268,7 @@ namespace Barotrauma
}
if (GUIComponent.MouseOn != null || !PlayerInput.MouseInsideWindow) return;
if (MapEntityPrefab.Selected != null)
{
selectionPos = Vector2.Zero;
@@ -412,6 +435,11 @@ namespace Barotrauma
if (selectedList.Count == 1)
{
selectedList[0].DrawEditing(spriteBatch, cam);
if (selectedList[0].ResizeHorizontal || selectedList[0].ResizeVertical)
{
selectedList[0].DrawResizing(spriteBatch, cam);
}
}
else
{
@@ -443,6 +471,89 @@ namespace Barotrauma
public virtual void DrawEditing(SpriteBatch spriteBatch, Camera cam) {}
private void DrawResizing(SpriteBatch spriteBatch, Camera cam)
{
isHighlighted = true;
int startX = ResizeHorizontal ? -1 : 0;
int StartY = ResizeVertical ? -1 : 0;
for (int x = startX; x < 2; x += 2)
{
for (int y = StartY; y < 2; y += 2)
{
Vector2 handlePos = cam.WorldToScreen(Position + new Vector2(x * (rect.Width * 0.5f + 5), y * (rect.Height * 0.5f + 5)));
bool highlighted = Vector2.Distance(PlayerInput.MousePosition, handlePos)<5.0f;
GUI.DrawRectangle(spriteBatch, handlePos - new Vector2(3.0f, 3.0f), new Vector2(6.0f, 6.0f), Color.White * (highlighted ? 1.0f : 0.6f), true);
if (highlighted)
{
if (PlayerInput.LeftButtonDown())
{
selectionPos = Vector2.Zero;
resizeDirX = x;
resizeDirY = y;
resizing = true;
}
}
}
}
if (resizing)
{
Vector2 placePosition = new Vector2(rect.X, rect.Y);
Vector2 placeSize = new Vector2(rect.Width, rect.Height);
Vector2 mousePos = Submarine.MouseToWorldGrid(cam);
if (resizeDirX >0)
{
mousePos.X = Math.Max(mousePos.X, rect.X + Submarine.GridSize.X);
placeSize.X = mousePos.X - placePosition.X;
}
else if (resizeDirX <0)
{
mousePos.X = Math.Min(mousePos.X, rect.Right - Submarine.GridSize.X);
placeSize.X = (placePosition.X + placeSize.X)-mousePos.X;
placePosition.X = mousePos.X;
}
if (resizeDirY < 0)
{
mousePos.Y = Math.Min(mousePos.Y, rect.Y - Submarine.GridSize.Y);
placeSize.Y = placePosition.Y-mousePos.Y;
}
else if (resizeDirY > 0)
{
mousePos.Y = Math.Max(mousePos.Y, rect.Y - rect.Height + Submarine.GridSize.X);
placeSize.Y = mousePos.Y - (rect.Y - rect.Height);
placePosition.Y = mousePos.Y;
}
if ((int)placePosition.X != rect.X || (int)placePosition.Y != rect.Y || (int)placeSize.X != rect.Width || (int)placeSize.Y != rect.Height)
{
Rect = new Rectangle((int)placePosition.X, (int)placePosition.Y, (int)placeSize.X, (int)placeSize.Y);
}
if (!PlayerInput.LeftButtonHeld())
{
resizing = false;
}
//if (resizeHorizontal) placeSize.X = position.X - placePosition.X;
//if (resizeVertical) placeSize.Y = placePosition.Y - position.Y;
//Rectangle newRect = Submarine.AbsRect(placePosition, placeSize);
//newRect.Width = (int)Math.Max(newRect.Width, Submarine.GridSize.X);
//newRect.Height = (int)Math.Max(newRect.Height, Submarine.GridSize.Y);
}
}
public static List<MapEntity> FindMapEntities(Vector2 pos)
{
List<MapEntity> foundEntities = new List<MapEntity>();
@@ -518,13 +629,6 @@ namespace Barotrauma
{
mapEntityList[i].OnMapLoaded();
}
//mapEntityList.Sort((x, y) =>
//{
// return x.Name.CompareTo(y.Name);
//});
}