Animated fire & smoke particles
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@@ -111,19 +111,20 @@
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</shockwave>
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<flame
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startsizemin="0.3,0.3" startsizemax="0.5,0.5"
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startsizemin="0.5,0.3" startsizemax="1.0,0.5"
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sizechangemin="0.1,0.1" sizechangemax="0.2,0.2"
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startrotationmin ="-20.0" startrotationmax="20"
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startcolor="1.0, 1.0, 1.0" startalpha="1.0"
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colorchange="-0.9, -1.5, -6.3, -1.2"
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lifetime="2.5"
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growtime ="0.05"
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growtime ="0.2"
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drawtarget="air"
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collideswithwalls="true"
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blendstate="additive"
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velocitychange="0.0, 2.5">
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<sprite texture="Content/Particles/fire.png" sourcerect="0,0,96,96"/>
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<sprite texture="Content/Particles/fire.png" sourcerect="96,0,96,96"/>
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velocitychange="0.0, 2.5"
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animduration="1.2"
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loopanim="false">
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<animatedsprite texture="Content/Particles/FlameRoundParticleSheet.png" sourcerect="0,0,2048,2048" columns="10" rows="5" origin="0.5,0.8"/>
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</flame>
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<steam
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@@ -144,14 +145,17 @@
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startsizemin="0.4,0.4" startsizemax="0.5,0.5"
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sizechangemin="0.25,0.25" sizechangemax="0.3,0.3"
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startrotationmin ="0.0" startrotationmax="360"
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startcolor="0.0, 0.0, 0.0" startalpha="0.5"
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startcolor="0.0, 0.0, 0.0" startalpha="1.0"
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colorchange="0.0, 0.0, 0.0, -0.25"
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growtime ="0.2"
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lifetime="3"
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lifetime="5"
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collideswithwalls="true"
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collisionradius="30.0"
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velocitychange="0.0, 2.5">
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<sprite texture="Content/Particles/spatter.png" sourcerect="128,128,128,128"/>
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collisionradius="80.0"
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velocitychange="0.0, 2.5"
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animduration="4"
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restitution="0.98"
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loopanim="false">
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<animatedsprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="0,0,1024,1024" columns="5" rows="5"/>
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</smoke>
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<explosionfire
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