(6f4d8cd0e) Added: Dimmed background for info frames. Fixed: Highlight waits to be only a frame as it seems to be enough

This commit is contained in:
Joonas Rikkonen
2019-04-25 18:11:27 +03:00
parent e11752276b
commit c455bda37e
4 changed files with 26 additions and 23 deletions
@@ -148,7 +148,7 @@ namespace Barotrauma.Tutorials
TriggerTutorialSegment(0);
do
{
yield return new WaitForSeconds(1.5f);
yield return null;
GameMain.GameSession.CrewManager.HighlightOrderButton(captain_medic, "follow", highlightColor, new Vector2(5, 5));
}
while (!HasOrder(captain_medic, "follow"));
@@ -163,7 +163,7 @@ namespace Barotrauma.Tutorials
GameMain.GameSession.CrewManager.AddCharacter(captain_mechanic);
do
{
yield return new WaitForSeconds(1.5f);
yield return null;
GameMain.GameSession.CrewManager.HighlightOrderButton(captain_mechanic, "repairsystems", highlightColor, new Vector2(5, 5));
HighlightOrderOption("jobspecific");
}
@@ -174,7 +174,7 @@ namespace Barotrauma.Tutorials
GameMain.GameSession.CrewManager.AddCharacter(captain_security);
do
{
yield return new WaitForSeconds(1.5f);
yield return null;
GameMain.GameSession.CrewManager.HighlightOrderButton(captain_security, "operateweapons", highlightColor, new Vector2(5, 5));
HighlightOrderOption("fireatwill");
}
@@ -185,7 +185,7 @@ namespace Barotrauma.Tutorials
GameMain.GameSession.CrewManager.AddCharacter(captain_engineer);
do
{
yield return new WaitForSeconds(1.5f);
yield return null;
GameMain.GameSession.CrewManager.HighlightOrderButton(captain_engineer, "operatereactor", highlightColor, new Vector2(5, 5));
HighlightOrderOption("powerup");
}
@@ -317,11 +317,14 @@ namespace Barotrauma.Tutorials
SetHighlight(mechanic_workingPump.Item, true);
do
{
if (mechanic_workingPump.IsActiveSlider.FlashTimer <= 0)
{
mechanic_workingPump.IsActiveSlider.Flash(uiHighlightColor, 1.5f, true);
}
yield return null;
if (IsSelectedItem(mechanic_brokenPump.Item))
{
if (mechanic_workingPump.IsActiveSlider.FlashTimer <= 0)
{
mechanic_workingPump.IsActiveSlider.Flash(uiHighlightColor, 1.5f, true);
}
}
} while (mechanic_workingPump.FlowPercentage >= 0 || !mechanic_workingPump.IsActive); // Highlight until draining
SetHighlight(mechanic_workingPump.Item, false);
do { yield return null; } while (mechanic_brokenhull_1.WaterPercentage > waterVolumeBeforeOpening); // Unlock door once drained
@@ -510,6 +513,7 @@ namespace Barotrauma.Tutorials
Repairable repairablePumpComponent = mechanic_brokenPump.Item.GetComponent<Repairable>();
do
{
yield return null;
if (!mechanic_brokenPump.Item.IsFullCondition)
{
if (!mechanic.HasEquippedItem("wrench"))
@@ -524,7 +528,6 @@ namespace Barotrauma.Tutorials
}
}
}
yield return null;
} while (!mechanic_brokenPump.Item.IsFullCondition || mechanic_brokenPump.FlowPercentage >= 0 || !mechanic_brokenPump.IsActive);
RemoveCompletedObjective(segments[9]);
SetHighlight(mechanic_brokenPump.Item, false);
@@ -505,29 +505,33 @@ namespace Barotrauma.Tutorials
Enum.TryParse(anchorStr, out anchor);
}
var infoBlock = new GUIFrame(new RectTransform(new Point((int)(width * GUI.Scale), (int)(height * GUI.Scale)), GUI.Canvas, anchor) { AbsoluteOffset = new Point(20) });
var background = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), GUI.Canvas, Anchor.Center), "InnerFrame", new Color(0, 0, 0, 1f));
var infoBlock = new GUIFrame(new RectTransform(new Point((int)(width * GUI.Scale), (int)(height * GUI.Scale)), background.RectTransform, anchor) { AbsoluteOffset = new Point(20) });
infoBlock.Flash(Color.Green);
var infoContent = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.8f), infoBlock.RectTransform, Anchor.Center))
{
Stretch = true,
RelativeSpacing = 0.02f
RelativeSpacing = 0.05f
};
if (title.Length > 0)
{
var titleBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), infoContent.RectTransform),
var titleBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform),
title, font: GUI.VideoTitleFont, textAlignment: Alignment.Center, textColor: new Color(253, 174, 0));
titleBlock.TextScale = textScale;
}
var textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), infoContent.RectTransform), text, wrap: true);
var textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform),
text, wrap: true);
textBlock.TextScale = textScale;
infoBoxClosedCallback = callback;
if (hasButton)
{
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.3f), infoContent.RectTransform) { MinSize = new Point(0, 30), MaxSize = new Point((int) infoContent.Rect.X, 60) }, isHorizontal: true)
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.2f), infoContent.RectTransform) { MinSize = new Point(0, 30) }, isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.1f
@@ -555,7 +559,7 @@ namespace Barotrauma.Tutorials
GUI.PlayUISound(GUISoundType.UIMessage);
return infoBlock;
return background;
}
#endregion
@@ -2172,19 +2172,15 @@
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Impact\SoftImpact3.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Tutorials\Dugong_Tutorial.sub">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Tutorials\TutorialOutpost.sub">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Submarines\Berilia.sub">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Submarines\Dugong_Tutorial.sub">
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Submarines\TutorialOutpost.sub">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Submarines\TutorialOutpost.sub" />
</ItemGroup>
<ItemGroup>
<None Include="$(MSBuildThisFileDirectory)Content\Characters\Carrier\CARRIER_alarmLoop.ogg">