(034bb920b) Fixed selecting display resolution when using borderless on Linux

This commit is contained in:
Joonas Rikkonen
2019-06-04 16:01:49 +03:00
parent 6ffe13b4b7
commit c39eec8c89
2 changed files with 16 additions and 11 deletions
@@ -199,7 +199,7 @@ namespace Barotrauma
// In a bundled .app you just disable HiDPI in the info.plist
// but that's probably not gonna happen.
if (mode.Width > GameMain.Instance.GraphicsDevice.DisplayMode.Width || mode.Height > GameMain.Instance.GraphicsDevice.DisplayMode.Height) { continue; }
if (mode.Width > GameMain.DisplayWidth || mode.Height > GameMain.DisplayHeight) { continue; }
#endif
supportedDisplayModes.Add(mode);
}
@@ -257,6 +257,15 @@ namespace Barotrauma
{
displayModeDD.SelectItem(GameMain.Config.WindowMode);
}
#endif
displayModeDD.OnSelected = (guiComponent, obj) =>
{
displayModeDD.SelectItem(WindowMode.Fullscreen);
}
else
{
displayModeDD.SelectItem(GameMain.Config.WindowMode);
}
#endif
displayModeDD.OnSelected = (guiComponent, obj) =>
{
@@ -266,8 +275,8 @@ namespace Barotrauma
if (GameMain.Config.WindowMode == WindowMode.BorderlessWindowed)
{
resolutionDD.SelectItem(GraphicsAdapter.DefaultAdapter.SupportedDisplayModes.First(
m => m.Width == GameMain.Instance.GraphicsDevice.DisplayMode.Width &&
m.Height == GameMain.Instance.GraphicsDevice.DisplayMode.Height));
m => m.Width == GameMain.DisplayWidth &&
m.Height == GameMain.DisplayHeight));
resolutionDD.ButtonEnabled = false;
}
else