(034bb920b) Fixed selecting display resolution when using borderless on Linux
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@@ -226,11 +226,6 @@ namespace Barotrauma
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GraphicsWidth = Config.GraphicsWidth;
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GraphicsHeight = Config.GraphicsHeight;
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if (Config.WindowMode == WindowMode.BorderlessWindowed)
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{
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GraphicsWidth = GraphicsDevice.DisplayMode.Width;
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GraphicsHeight = GraphicsDevice.DisplayMode.Height;
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}
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GraphicsDeviceManager.GraphicsProfile = GraphicsProfile.Reach;
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GraphicsDeviceManager.PreferredBackBufferFormat = SurfaceFormat.Color;
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@@ -272,6 +267,9 @@ namespace Barotrauma
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{
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base.Initialize();
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DisplayWidth = GraphicsDevice.DisplayMode.Width;
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DisplayHeight = GraphicsDevice.DisplayMode.Height;
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RequestGraphicsSettings();
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ScissorTestEnable = new RasterizerState() { ScissorTestEnable = true };
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@@ -333,6 +331,7 @@ namespace Barotrauma
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ApplyGraphicsSettings();
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yield return CoroutineStatus.Success;
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}
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#endif
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private void HandleDefocus(object sender, EventArgs e)
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{
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@@ -349,9 +348,6 @@ namespace Barotrauma
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}
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#endif
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loadingCoroutine = CoroutineManager.StartCoroutine(Load(canLoadInSeparateThread), "", canLoadInSeparateThread);
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}
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private void InitUserStats()
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{
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if (GameSettings.ShowUserStatisticsPrompt)
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@@ -199,7 +199,7 @@ namespace Barotrauma
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// In a bundled .app you just disable HiDPI in the info.plist
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// but that's probably not gonna happen.
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if (mode.Width > GameMain.Instance.GraphicsDevice.DisplayMode.Width || mode.Height > GameMain.Instance.GraphicsDevice.DisplayMode.Height) { continue; }
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if (mode.Width > GameMain.DisplayWidth || mode.Height > GameMain.DisplayHeight) { continue; }
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#endif
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supportedDisplayModes.Add(mode);
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}
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@@ -257,6 +257,15 @@ namespace Barotrauma
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{
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displayModeDD.SelectItem(GameMain.Config.WindowMode);
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}
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#endif
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displayModeDD.OnSelected = (guiComponent, obj) =>
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{
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displayModeDD.SelectItem(WindowMode.Fullscreen);
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}
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else
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{
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displayModeDD.SelectItem(GameMain.Config.WindowMode);
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}
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#endif
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displayModeDD.OnSelected = (guiComponent, obj) =>
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{
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@@ -266,8 +275,8 @@ namespace Barotrauma
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if (GameMain.Config.WindowMode == WindowMode.BorderlessWindowed)
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{
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resolutionDD.SelectItem(GraphicsAdapter.DefaultAdapter.SupportedDisplayModes.First(
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m => m.Width == GameMain.Instance.GraphicsDevice.DisplayMode.Width &&
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m.Height == GameMain.Instance.GraphicsDevice.DisplayMode.Height));
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m => m.Width == GameMain.DisplayWidth &&
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m.Height == GameMain.DisplayHeight));
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resolutionDD.ButtonEnabled = false;
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}
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else
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