- Added "LevelTriggers", areas that apply statuseffects and/or damage to entities. Atm can only be attached to background sprites.

- Moved background sprites to the shared project.
- The debug textures of physics bodies have a maximum size of 128x128 pixels to prevent large bodies from taking up excessive amounts of memory.
- Attacks can be set to only affect humans.
This commit is contained in:
Joonas Rikkonen
2017-08-23 20:37:30 +03:00
parent 2d1c00546f
commit c2da3a6af4
19 changed files with 467 additions and 225 deletions
@@ -80,15 +80,13 @@ namespace Barotrauma
#if CLIENT
if (GameMain.GameSession != null) GameMain.GameSession.Update((float)deltaTime);
BackgroundCreatureManager.Update((float)deltaTime, cam);
GameMain.ParticleManager.Update((float)deltaTime);
GameMain.LightManager.Update((float)deltaTime);
#endif
if (Level.Loaded != null) Level.Loaded.Update((float)deltaTime);
if (Level.Loaded != null) Level.Loaded.Update((float)deltaTime, cam);
#if CLIENT
if (Character.Controlled != null && Character.Controlled.SelectedConstruction != null && Character.Controlled.CanInteractWith(Character.Controlled.SelectedConstruction))