diff --git a/Barotrauma/BarotraumaClient/BarotraumaClient.csproj b/Barotrauma/BarotraumaClient/BarotraumaClient.csproj
index b9cdec336..c47ac50f9 100644
--- a/Barotrauma/BarotraumaClient/BarotraumaClient.csproj
+++ b/Barotrauma/BarotraumaClient/BarotraumaClient.csproj
@@ -73,8 +73,6 @@
-
-
@@ -153,6 +151,8 @@
+
+
diff --git a/Barotrauma/BarotraumaClient/Source/Characters/BackgroundSprite/BackgroundCreatureManager.cs b/Barotrauma/BarotraumaClient/Source/Characters/BackgroundSprite/BackgroundCreatureManager.cs
index c7f3ec9a0..a43503531 100644
--- a/Barotrauma/BarotraumaClient/Source/Characters/BackgroundSprite/BackgroundCreatureManager.cs
+++ b/Barotrauma/BarotraumaClient/Source/Characters/BackgroundSprite/BackgroundCreatureManager.cs
@@ -11,9 +11,9 @@ namespace Barotrauma
{
const int MaxSprites = 100;
- const float checkActiveInterval = 1.0f;
+ const float CheckActiveInterval = 1.0f;
- float checkActiveTimer;
+ private float checkActiveTimer;
private List prefabs = new List();
private List activeSprites = new List();
@@ -104,15 +104,15 @@ namespace Barotrauma
public void Update(float deltaTime, Camera cam)
{
- if (checkActiveTimer<0.0f)
+ if (checkActiveTimer < 0.0f)
{
foreach (BackgroundCreature sprite in activeSprites)
{
- sprite.Enabled = (Math.Abs(sprite.TransformedPosition.X - cam.WorldViewCenter.X) < 4000.0f &&
- Math.Abs(sprite.TransformedPosition.Y - cam.WorldViewCenter.Y) < 4000.0f);
+ sprite.Enabled = Math.Abs(sprite.TransformedPosition.X - cam.WorldViewCenter.X) < cam.WorldView.Width &&
+ Math.Abs(sprite.TransformedPosition.Y - cam.WorldViewCenter.Y) < cam.WorldView.Height;
}
- checkActiveTimer = checkActiveInterval;
+ checkActiveTimer = CheckActiveInterval;
}
else
{
diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/BasicTutorial.cs b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/BasicTutorial.cs
index 6221afc36..f40f6f185 100644
--- a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/BasicTutorial.cs
+++ b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/BasicTutorial.cs
@@ -17,10 +17,6 @@ namespace Barotrauma.Tutorials
public override IEnumerable