- Added "LevelTriggers", areas that apply statuseffects and/or damage to entities. Atm can only be attached to background sprites.
- Moved background sprites to the shared project. - The debug textures of physics bodies have a maximum size of 128x128 pixels to prevent large bodies from taking up excessive amounts of memory. - Attacks can be set to only affect humans.
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@@ -184,10 +184,6 @@ namespace Barotrauma
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level.Generate();
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submarine.SetPosition(submarine.FindSpawnPos(level.StartPosition - new Vector2(0.0f, 2000.0f)));
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#if CLIENT
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GameMain.GameScreen.BackgroundCreatureManager.SpawnSprites(80);
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#endif
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}
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if (gameMode.Mission != null)
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