- Added "LevelTriggers", areas that apply statuseffects and/or damage to entities. Atm can only be attached to background sprites.

- Moved background sprites to the shared project.
- The debug textures of physics bodies have a maximum size of 128x128 pixels to prevent large bodies from taking up excessive amounts of memory.
- Attacks can be set to only affect humans.
This commit is contained in:
Joonas Rikkonen
2017-08-23 20:37:30 +03:00
parent 2d1c00546f
commit c2da3a6af4
19 changed files with 467 additions and 225 deletions
@@ -184,10 +184,6 @@ namespace Barotrauma
level.Generate();
submarine.SetPosition(submarine.FindSpawnPos(level.StartPosition - new Vector2(0.0f, 2000.0f)));
#if CLIENT
GameMain.GameScreen.BackgroundCreatureManager.SpawnSprites(80);
#endif
}
if (gameMode.Mission != null)