- Added "LevelTriggers", areas that apply statuseffects and/or damage to entities. Atm can only be attached to background sprites.

- Moved background sprites to the shared project.
- The debug textures of physics bodies have a maximum size of 128x128 pixels to prevent large bodies from taking up excessive amounts of memory.
- Attacks can be set to only affect humans.
This commit is contained in:
Joonas Rikkonen
2017-08-23 20:37:30 +03:00
parent 2d1c00546f
commit c2da3a6af4
19 changed files with 467 additions and 225 deletions
@@ -169,9 +169,7 @@
growtime="10"
lifetime="25"
drawtarget="water"
collideswithwalls="true"
collisionradius="102.0"
velocitychange="0.0, 2.0">
velocitychange="0.0, 0.0">
<sprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="0,410,204,204"/>
<sprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="204,410,204,204"/>
<sprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="410,410,204,204"/>