- Added "LevelTriggers", areas that apply statuseffects and/or damage to entities. Atm can only be attached to background sprites.
- Moved background sprites to the shared project. - The debug textures of physics bodies have a maximum size of 128x128 pixels to prevent large bodies from taking up excessive amounts of memory. - Attacks can be set to only affect humans.
This commit is contained in:
@@ -169,9 +169,7 @@
|
||||
growtime="10"
|
||||
lifetime="25"
|
||||
drawtarget="water"
|
||||
collideswithwalls="true"
|
||||
collisionradius="102.0"
|
||||
velocitychange="0.0, 2.0">
|
||||
velocitychange="0.0, 0.0">
|
||||
<sprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="0,410,204,204"/>
|
||||
<sprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="204,410,204,204"/>
|
||||
<sprite texture="Content/Particles/SmokeParticleSheet.png" sourcerect="410,410,204,204"/>
|
||||
|
||||
Reference in New Issue
Block a user