- Added "LevelTriggers", areas that apply statuseffects and/or damage to entities. Atm can only be attached to background sprites.

- Moved background sprites to the shared project.
- The debug textures of physics bodies have a maximum size of 128x128 pixels to prevent large bodies from taking up excessive amounts of memory.
- Attacks can be set to only affect humans.
This commit is contained in:
Joonas Rikkonen
2017-08-23 20:37:30 +03:00
parent 2d1c00546f
commit c2da3a6af4
19 changed files with 467 additions and 225 deletions
@@ -17,10 +17,6 @@ namespace Barotrauma.Tutorials
public override IEnumerable<object> UpdateState()
{
//spawn some fish next to the player
GameMain.GameScreen.BackgroundCreatureManager.SpawnSprites(2,
Submarine.MainSub.Position + Character.Controlled.Position);
foreach (Item item in Item.ItemList)
{
var wire = item.GetComponent<Wire>();