v0.3.4.1: Temporarily disabled water moving items, bleeding slows down automatically, buttons can be fabricated, mantises don't bleed

This commit is contained in:
Regalis
2016-03-05 11:29:48 +02:00
parent 02825782e5
commit c2a2f8374b
9 changed files with 33 additions and 12 deletions
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" ?>
<Character name ="mantis" humanoid="false" health="200">
<Character name ="mantis" humanoid="false" health="200" doesbleed="false">
<sound file="Content/Characters/Crawler/attack1.ogg" state="Attack" range="500"/>
<sound file="Content/Characters/Crawler/attack2.ogg" state="Attack" range="500"/>
@@ -9,7 +9,7 @@
<ragdoll headposition="120" headangle="-90"
waveamplitude="50.0" wavelength="2500"
swimspeed="2.0" walkspeed="1.5"
swimspeed="2.0" walkspeed="1.0"
stepsize ="20.0,20.0"
legtorque="10"
footrotation ="180.0"
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" ?>
<Character name ="tigerthresher" humanoid="false" health="300.0">
<Character name ="tigerthresher" humanoid="false" health="300.0" bleedingdecreasespeed="0.1">
<sound file="Content/Characters/Scorpion/scorpionattack1.ogg" state="Attack" />
<sound file="Content/Characters/Scorpion/scorpionidle1.ogg" state="None" />
@@ -23,7 +23,8 @@
<fabricableitem name="Railgun Shell" requireditems="Steel Bar, Steel Bar, Polycarbonate Bar" requiredtime="20"/>
<fabricableitem name="Nuclear Shell" requireditems="Steel Bar, Steel Bar, Uranium Bar, Polycarbonate Bar" requiredtime="30"/>
<fabricableitem name="Button" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="And Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Or Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Not Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
+1
View File
@@ -11,6 +11,7 @@
characterfile="Content/Characters/TigerThresher/tigerthresher.xml"
commonness="10"
difficulty="30"
minamount="1" maxamount="3"
musictype="monster"/>
<MonsterEvent name="Under attack" description=""