Progress on multiplayer campaign:
- Moved SaveUtils to the shared project. - Moved the "new game"/"load game" menu logic to a separate class. - Somewhat functional campaign UI in the server lobby (only the map view is usable atm though).
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@@ -37,7 +37,6 @@ namespace Barotrauma
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new GameModePreset("Single Player", typeof(SinglePlayerCampaign), true);
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new GameModePreset("Tutorial", typeof(TutorialMode), true);
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#endif
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new GameModePreset("Campaign", typeof(MultiplayerCampaign), false);
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var mode = new GameModePreset("SandBox", typeof(GameMode), false);
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mode.Description = "A game mode with no specific objectives.";
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@@ -46,6 +45,8 @@ namespace Barotrauma
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mode.Description = "The crew must work together to complete a specific task, such as retrieving "
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+ "an alien artifact or killing a creature that's terrorizing nearby outposts. The game ends "
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+ "when the task is completed or everyone in the crew has died.";
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new GameModePreset("Campaign", typeof(MultiplayerCampaign), false);
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}
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}
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}
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