Progress on multiplayer campaign:

- Moved SaveUtils to the shared project.
- Moved the "new game"/"load game" menu logic to a separate class.
- Somewhat functional campaign UI in the server lobby (only the map view is usable atm though).
This commit is contained in:
Joonas Rikkonen
2017-08-31 18:53:37 +03:00
parent c7ae91da42
commit c1f5e3cbda
18 changed files with 856 additions and 601 deletions
@@ -11,15 +11,12 @@ namespace Barotrauma
class MainMenuScreen : Screen
{
public enum Tab { NewGame = 1, LoadGame = 2, HostServer = 3, Settings = 4 }
GUIFrame buttonsTab;
private GUIFrame buttonsTab;
private GUIFrame[] menuTabs;
private GUIListBox subList;
private GUIListBox saveList;
private GUITextBox saveNameBox, seedBox;
private CampaignSetupUI campaignSetupUI;
private GUITextBox serverNameBox, portBox, passwordBox, maxPlayersBox;
private GUITickBox isPublicBox, useUpnpBox;
@@ -30,12 +27,10 @@ namespace Barotrauma
public MainMenuScreen(GameMain game)
{
menuTabs = new GUIFrame[Enum.GetValues(typeof(Tab)).Length+1];
menuTabs = new GUIFrame[Enum.GetValues(typeof(Tab)).Length + 1];
buttonsTab = new GUIFrame(new Rectangle(0,0,0,0), Color.Transparent, Alignment.Left | Alignment.CenterY);
buttonsTab = new GUIFrame(new Rectangle(0, 0, 0, 0), Color.Transparent, Alignment.Left | Alignment.CenterY);
buttonsTab.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
//menuTabs[(int)Tabs.Main].Padding = GUI.style.smallPadding;
int y = (int)(GameMain.GraphicsHeight * 0.3f);
@@ -86,62 +81,17 @@ namespace Barotrauma
//----------------------------------------------------------------------
menuTabs[(int)Tab.NewGame] = new GUIFrame(panelRect, "");
menuTabs[(int)Tab.NewGame].Padding = new Vector4(20.0f,20.0f,20.0f,20.0f);
//new GUITextBlock(new Rectangle(0, -20, 0, 30), "New Game", null, null, Alignment.CenterX, "", menuTabs[(int)Tabs.NewGame]);
new GUITextBlock(new Rectangle(0, 0, 0, 30), "Selected submarine:", null, null, Alignment.Left, "", menuTabs[(int)Tab.NewGame]);
subList = new GUIListBox(new Rectangle(0, 30, 230, panelRect.Height-100), "", menuTabs[(int)Tab.NewGame]);
UpdateSubList();
new GUITextBlock(new Rectangle((int)(subList.Rect.Width + 20), 0, 100, 20),
"Save name: ", "", Alignment.Left, Alignment.Left, menuTabs[(int)Tab.NewGame]);
saveNameBox = new GUITextBox(new Rectangle((int)(subList.Rect.Width + 30), 30, 180, 20),
Alignment.TopLeft, "", menuTabs[(int)Tab.NewGame]);
new GUITextBlock(new Rectangle((int)(subList.Rect.Width + 20), 60, 100, 20),
"Map Seed: ", "", Alignment.Left, Alignment.Left, menuTabs[(int)Tab.NewGame]);
seedBox = new GUITextBox(new Rectangle((int)(subList.Rect.Width + 30), 90, 180, 20),
Alignment.TopLeft, "", menuTabs[(int)Tab.NewGame]);
seedBox.Text = ToolBox.RandomSeed(8);
button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.BottomRight, "", menuTabs[(int)Tab.NewGame]);
button.OnClicked = (GUIButton btn, object userData) =>
{
Submarine selectedSub = subList.SelectedData as Submarine;
if (selectedSub != null && selectedSub.HasTag(SubmarineTag.Shuttle))
{
var msgBox = new GUIMessageBox("Shuttle selected",
"Most shuttles are not adequately equipped to deal with the dangers of the Europan depths. "+
"Are you sure you want to choose a shuttle as your vessel?",
new string[] {"Yes", "No"});
msgBox.Buttons[0].OnClicked = StartGame;
msgBox.Buttons[0].OnClicked += msgBox.Close;
msgBox.Buttons[1].OnClicked = msgBox.Close;
return false;
}
StartGame(btn, userData);
return true;
};
//----------------------------------------------------------------------
menuTabs[(int)Tab.NewGame].Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
menuTabs[(int)Tab.LoadGame] = new GUIFrame(panelRect, "");
//menuTabs[(int)Tabs.LoadGame].Padding = GUI.style.smallPadding;
campaignSetupUI = new CampaignSetupUI(false, menuTabs[(int)Tab.NewGame], menuTabs[(int)Tab.LoadGame]);
campaignSetupUI.LoadGame = LoadGame;
campaignSetupUI.StartNewGame = StartGame;
//----------------------------------------------------------------------
menuTabs[(int)Tab.HostServer] = new GUIFrame(panelRect, "");
//menuTabs[(int)Tabs.JoinServer].Padding = GUI.style.smallPadding;
//new GUITextBlock(new Rectangle(0, -25, 0, 30), "Host Server", "", Alignment.CenterX, Alignment.CenterX, menuTabs[(int)Tabs.HostServer], false, GUI.LargeFont);
new GUITextBlock(new Rectangle(0, 0, 100, 30), "Server Name:", "", Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
serverNameBox = new GUITextBox(new Rectangle(160, 0, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, "", menuTabs[(int)Tab.HostServer]);
@@ -194,41 +144,11 @@ namespace Barotrauma
Submarine.Unload();
UpdateSubList();
campaignSetupUI.UpdateSubList();
SelectTab(null, 0);
}
private void UpdateSubList()
{
var subsToShow = Submarine.SavedSubmarines.Where(s => !s.HasTag(SubmarineTag.HideInMenus));
subList.ClearChildren();
foreach (Submarine sub in subsToShow)
{
var textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
ToolBox.LimitString(sub.Name, GUI.Font, subList.Rect.Width - 65), "ListBoxElement",
Alignment.Left, Alignment.Left, subList)
{
Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f),
ToolTip = sub.Description,
UserData = sub
};
if (sub.HasTag(SubmarineTag.Shuttle))
{
textBlock.TextColor = textBlock.TextColor * 0.85f;
var shuttleText = new GUITextBlock(new Rectangle(0, 0, 0, 25), "Shuttle", "", Alignment.Left, Alignment.CenterY | Alignment.Right, textBlock, false, GUI.SmallFont);
shuttleText.TextColor = textBlock.TextColor * 0.8f;
shuttleText.ToolTip = textBlock.ToolTip;
}
}
if (Submarine.SavedSubmarines.Count > 0) subList.Select(Submarine.SavedSubmarines[0]);
}
public bool SelectTab(GUIButton button, object obj)
{
try
@@ -276,10 +196,10 @@ namespace Barotrauma
switch (selectedTab)
{
case Tab.NewGame:
saveNameBox.Text = SaveUtil.CreateSavePath();
campaignSetupUI.CreateDefaultSaveName();
break;
case Tab.LoadGame:
UpdateLoadScreen();
campaignSetupUI.UpdateLoadMenu();
break;
case Tab.Settings:
GameMain.Config.ResetSettingsFrame();
@@ -379,99 +299,6 @@ namespace Barotrauma
return true;
}
private void UpdateLoadScreen()
{
menuTabs[(int)Tab.LoadGame].ClearChildren();
string[] saveFiles = SaveUtil.GetSaveFiles();
saveList = new GUIListBox(new Rectangle(0, 0, 200, menuTabs[(int)Tab.LoadGame].Rect.Height - 80), Color.White, "", menuTabs[(int)Tab.LoadGame]);
saveList.OnSelected = SelectSaveFile;
foreach (string saveFile in saveFiles)
{
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
saveFile,
"ListBoxElement",
Alignment.Left,
Alignment.Left,
saveList);
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
textBlock.UserData = saveFile;
}
var button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.Right | Alignment.Bottom, "", menuTabs[(int)Tab.LoadGame]);
button.OnClicked = LoadGame;
}
private bool SelectSaveFile(GUIComponent component, object obj)
{
string fileName = (string)obj;
XDocument doc = SaveUtil.LoadGameSessionDoc(fileName);
if (doc==null)
{
DebugConsole.ThrowError("Error loading save file \""+fileName+"\". The file may be corrupted.");
return false;
}
RemoveSaveFrame();
string subName = ToolBox.GetAttributeString(doc.Root, "submarine", "");
string saveTime = ToolBox.GetAttributeString(doc.Root, "savetime", "unknown");
string mapseed = ToolBox.GetAttributeString(doc.Root, "mapseed", "unknown");
GUIFrame saveFileFrame = new GUIFrame(new Rectangle((int)(saveList.Rect.Width + 20), 0, 200, 230), Color.Black*0.4f, "", menuTabs[(int)Tab.LoadGame]);
saveFileFrame.UserData = "savefileframe";
saveFileFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
new GUITextBlock(new Rectangle(0,0,0,20), fileName, "", Alignment.TopLeft, Alignment.TopLeft, saveFileFrame, false, GUI.LargeFont);
new GUITextBlock(new Rectangle(0, 35, 0, 20), "Submarine: ", "", saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(15, 52, 0, 20), subName, "", saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(0, 70, 0, 20), "Last saved: ", "", saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(15, 85, 0, 20), saveTime, "", saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(0, 105, 0, 20), "Map seed: ", "", saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(15, 120, 0, 20), mapseed, "", saveFileFrame).Font = GUI.SmallFont;
var deleteSaveButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Delete", Alignment.BottomCenter, "", saveFileFrame);
deleteSaveButton.UserData = fileName;
deleteSaveButton.OnClicked = DeleteSave;
return true;
}
private bool DeleteSave(GUIButton button, object obj)
{
string saveFile = obj as string;
if (obj == null) return false;
SaveUtil.DeleteSave(saveFile);
UpdateLoadScreen();
return true;
}
private void RemoveSaveFrame()
{
GUIComponent prevFrame = null;
foreach (GUIComponent child in menuTabs[(int)Tab.LoadGame].children)
{
if (child.UserData as string != "savefileframe") continue;
prevFrame = child;
break;
}
menuTabs[(int)Tab.LoadGame].RemoveChild(prevFrame);
}
public override void AddToGUIUpdateList()
{
@@ -513,53 +340,42 @@ namespace Barotrauma
spriteBatch.End();
}
private bool StartGame(GUIButton button, object userData)
private void StartGame(Submarine selectedSub, string saveName, string mapSeed)
{
if (string.IsNullOrEmpty(saveNameBox.Text)) return false;
if (string.IsNullOrEmpty(saveName)) return;
string[] existingSaveFiles = SaveUtil.GetSaveFiles();
string[] existingSaveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Singleplayer);
if (Array.Find(existingSaveFiles, s => s == saveNameBox.Text)!=null)
if (Array.Find(existingSaveFiles, s => s == saveName) != null)
{
new GUIMessageBox("Save name already in use", "Please choose another name for the save file");
return false;
return;
}
Submarine selectedSub = subList.SelectedData as Submarine;
if (selectedSub == null)
{
new GUIMessageBox("Submarine not selected", "Please select a submarine");
return false;
return;
}
if (!Directory.Exists(SaveUtil.TempPath))
{
Directory.CreateDirectory(SaveUtil.TempPath);
}
File.Copy(selectedSub.FilePath, Path.Combine(SaveUtil.TempPath, selectedSub.Name+".sub"), true);
File.Copy(selectedSub.FilePath, Path.Combine(SaveUtil.TempPath, selectedSub.Name + ".sub"), true);
selectedSub = new Submarine(Path.Combine(SaveUtil.TempPath, selectedSub.Name + ".sub"), "");
GameMain.GameSession = new GameSession(selectedSub, saveNameBox.Text, GameModePreset.list.Find(gm => gm.Name == "Single Player"));
(GameMain.GameSession.GameMode as CampaignMode).GenerateMap(seedBox.Text);
GameMain.GameSession = new GameSession(selectedSub, saveName, GameModePreset.list.Find(gm => gm.Name == "Single Player"));
(GameMain.GameSession.GameMode as CampaignMode).GenerateMap(mapSeed);
GameMain.LobbyScreen.Select();
return true;
}
private bool PreviousTab(GUIButton button, object obj)
private void LoadGame(string saveFile)
{
//selectedTab = (int)Tabs.Main;
return true;
}
private bool LoadGame(GUIButton button, object obj)
{
string saveFile = saveList.SelectedData as string;
if (string.IsNullOrWhiteSpace(saveFile)) return false;
if (string.IsNullOrWhiteSpace(saveFile)) return;
try
{
@@ -568,13 +384,11 @@ namespace Barotrauma
catch (Exception e)
{
DebugConsole.ThrowError("Loading save \""+saveFile+"\" failed", e);
return false;
return;
}
GameMain.LobbyScreen.Select();
return true;
}
}